(svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
This commit is contained in:
45
video/null.c
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45
video/null.c
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@@ -0,0 +1,45 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "gfx.h"
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#include "variables.h"
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#include "video/null.h"
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#include "window.h"
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static void* _null_video_mem = NULL;
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static const char* NullVideoStart(const char* const* parm)
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{
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
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return NULL;
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}
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static void NullVideoStop(void) { free(_null_video_mem); }
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static void NullVideoMakeDirty(int left, int top, int width, int height) {}
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static int NullVideoMainLoop(void)
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{
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uint i;
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for (i = 0; i < 1000; i++) {
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GameLoop();
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_screen.dst_ptr = _null_video_mem;
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UpdateWindows();
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}
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return ML_QUIT;
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}
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static bool NullVideoChangeRes(int w, int h) { return false; }
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static void NullVideoFullScreen(bool fs) {}
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const HalVideoDriver _null_video_driver = {
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NullVideoStart,
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NullVideoStop,
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NullVideoMakeDirty,
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NullVideoMainLoop,
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NullVideoChangeRes,
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NullVideoFullScreen,
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};
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8
video/null.h
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8
video/null.h
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@@ -0,0 +1,8 @@
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#ifndef VIDEO_NULL_H
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#define VIDEO_NULL_H
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#include "hal.h"
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extern const HalVideoDriver _null_video_driver;
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#endif
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488
video/sdl.c
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488
video/sdl.c
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@@ -0,0 +1,488 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "gfx.h"
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#include "macros.h"
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#include "sdl.h"
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#include "window.h"
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#include "video/sdl.h"
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#include <SDL.h>
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#include "network.h"
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#include "variables.h"
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static SDL_Surface *_sdl_screen;
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static bool _all_modes;
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#define MAX_DIRTY_RECTS 100
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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static void SdlVideoMakeDirty(int left, int top, int width, int height)
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{
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// printf("(%d,%d)-(%d,%d)\n", left, top, width, height);
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// _pixels_redrawn += width*height;
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].y = top;
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_dirty_rects[_num_dirty_rects].w = width;
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_dirty_rects[_num_dirty_rects].h = height;
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}
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_num_dirty_rects++;
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}
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static SDL_Color pal[256];
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static void UpdatePalette(uint start, uint end)
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{
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uint i;
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for (i = start; i != end; i++) {
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pal[i].r = _cur_palette[i].r;
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pal[i].g = _cur_palette[i].g;
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pal[i].b = _cur_palette[i].b;
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pal[i].unused = 0;
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}
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SDL_CALL SDL_SetColors(_sdl_screen, pal, start, end);
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}
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static void InitPalette(void)
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{
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UpdatePalette(0, 256);
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}
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static void CheckPaletteAnim(void)
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{
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if(_pal_last_dirty != -1) {
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UpdatePalette(_pal_first_dirty, _pal_last_dirty + 1);
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_pal_last_dirty = -1;
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}
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}
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static void DrawSurfaceToScreen(void)
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{
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int n = _num_dirty_rects;
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if (n != 0) {
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_num_dirty_rects = 0;
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if (n > MAX_DIRTY_RECTS)
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SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
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else
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SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
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}
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}
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static const uint16 default_resolutions[][2] = {
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{ 640, 480},
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{ 800, 600},
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{1024, 768},
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{1152, 864},
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{1280, 800},
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{1280, 960},
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{1280, 1024},
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{1400, 1050},
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{1600, 1200},
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{1680, 1050},
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{1920, 1200}
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};
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static void GetVideoModes(void)
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{
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int i;
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SDL_Rect **modes;
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modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
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if (modes == NULL)
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error("sdl: no modes available");
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_all_modes = (modes == (void*)-1);
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if (_all_modes) {
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// all modes available, put some default ones here
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memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
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_num_resolutions = lengthof(default_resolutions);
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} else {
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int n = 0;
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for (i = 0; modes[i]; i++) {
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int w = modes[i]->w;
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int h = modes[i]->h;
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if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
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IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
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int j;
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for (j = 0; j < n; j++) {
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if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
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}
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if (j == n) {
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_resolutions[j][0] = w;
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_resolutions[j][1] = h;
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if (++n == lengthof(_resolutions)) break;
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}
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}
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}
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_num_resolutions = n;
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SortResolutions(_num_resolutions);
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}
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}
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static int GetAvailableVideoMode(int *w, int *h)
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{
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int i;
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int best;
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uint delta;
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// all modes available?
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if (_all_modes)
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return 1;
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// is the wanted mode among the available modes?
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for (i = 0; i != _num_resolutions; i++) {
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if(*w == _resolutions[i][0] && *h == _resolutions[i][1])
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return 1;
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}
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// use the closest possible resolution
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best = 0;
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delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
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for (i = 1; i != _num_resolutions; ++i) {
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uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
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if (newdelta < delta) {
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best = i;
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delta = newdelta;
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}
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}
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*w = _resolutions[best][0];
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*h = _resolutions[best][1];
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return 2;
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}
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extern const char _openttd_revision[];
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static bool CreateMainSurface(int w, int h)
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{
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SDL_Surface *newscreen;
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char caption[50];
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GetAvailableVideoMode(&w, &h);
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DEBUG(misc, 1) ("sdl: using mode %dx%d", w, h);
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// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
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newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
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if (newscreen == NULL)
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return false;
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_screen.width = newscreen->w;
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_screen.height = newscreen->h;
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_screen.pitch = newscreen->pitch;
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_sdl_screen = newscreen;
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InitPalette();
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snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
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SDL_CALL SDL_WM_SetCaption(caption, caption);
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SDL_CALL SDL_ShowCursor(0);
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GameSizeChanged();
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return true;
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}
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typedef struct VkMapping {
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uint16 vk_from;
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byte vk_count;
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byte map_to;
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} VkMapping;
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#define AS(x, z) {x, 0, z}
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#define AM(x, y, z, w) {x, y - x, z}
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static const VkMapping _vk_mapping[] = {
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// Pageup stuff + up/down
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AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
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AS(SDLK_UP, WKC_UP),
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AS(SDLK_DOWN, WKC_DOWN),
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AS(SDLK_LEFT, WKC_LEFT),
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AS(SDLK_RIGHT, WKC_RIGHT),
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AS(SDLK_HOME, WKC_HOME),
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AS(SDLK_END, WKC_END),
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AS(SDLK_INSERT, WKC_INSERT),
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AS(SDLK_DELETE, WKC_DELETE),
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// Map letters & digits
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AM(SDLK_a, SDLK_z, 'A', 'Z'),
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AM(SDLK_0, SDLK_9, '0', '9'),
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AS(SDLK_ESCAPE, WKC_ESC),
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AS(SDLK_PAUSE, WKC_PAUSE),
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AS(SDLK_BACKSPACE, WKC_BACKSPACE),
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AS(SDLK_SPACE, WKC_SPACE),
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AS(SDLK_RETURN, WKC_RETURN),
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AS(SDLK_TAB, WKC_TAB),
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// Function keys
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AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
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// Numeric part.
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// What is the virtual keycode for numeric enter??
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AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
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AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
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AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
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AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
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AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
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AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
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AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
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};
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static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
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{
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const VkMapping *map;
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uint key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
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key = sym->sym - map->vk_from + map->map_to;
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break;
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}
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}
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// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
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#if defined(WIN32) || defined(__OS2__)
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if (sym->scancode == 41) key |= WKC_BACKQUOTE;
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#elif defined(__APPLE__)
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if (sym->scancode == 10) key |= WKC_BACKQUOTE;
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#elif defined(__MORPHOS__)
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if (sym->scancode == 0) key |= WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
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#elif defined(__BEOS__)
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if (sym->scancode == 17) key |= WKC_BACKQUOTE;
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#elif defined(__SVR4) && defined(__sun)
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if (sym->scancode == 60) key |= WKC_BACKQUOTE;
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if (sym->scancode == 49) key |= WKC_BACKSPACE;
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#elif defined(__sgi__)
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if (sym->scancode == 22) key |= WKC_BACKQUOTE;
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#else
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if (sym->scancode == 41) key |= WKC_BACKQUOTE; // Linux console
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if (sym->scancode == 49) key |= WKC_BACKQUOTE;
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#endif
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// META are the command keys on mac
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if (sym->mod & KMOD_META) key |= WKC_META;
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if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
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if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
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if (sym->mod & KMOD_ALT) key |= WKC_ALT;
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// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
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//printf("scancode character pressed %d\n", sym->scancode);
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//printf("unicode character pressed %d\n", sym->unicode);
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return (key << 16) + sym->unicode;
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}
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extern void DoExitSave(void);
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static int PollEvent(void)
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{
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SDL_Event ev;
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if (!SDL_CALL SDL_PollEvent(&ev))
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return -2;
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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if (_cursor.fix_at) {
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int dx = ev.motion.x - _cursor.pos.x;
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int dy = ev.motion.y - _cursor.pos.y;
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if (dx != 0 || dy != 0) {
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_cursor.delta.x += dx;
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_cursor.delta.y += dy;
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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}
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} else {
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_cursor.delta.x = ev.motion.x - _cursor.pos.x;
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_cursor.delta.y = ev.motion.y - _cursor.pos.y;
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_cursor.pos.x = ev.motion.x;
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_cursor.pos.y = ev.motion.y;
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_cursor.dirty = true;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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if (_rightclick_emulate && (SDL_CALL SDL_GetModState() & (KMOD_LCTRL | KMOD_RCTRL)))
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ev.button.button = SDL_BUTTON_RIGHT;
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switch (ev.button.button) {
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case SDL_BUTTON_LEFT:
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_left_button_down = true;
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break;
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case SDL_BUTTON_RIGHT:
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_right_button_down = true;
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_right_button_clicked = true;
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break;
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case SDL_BUTTON_WHEELUP:
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_cursor.wheel--;
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break;
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case SDL_BUTTON_WHEELDOWN:
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_cursor.wheel++;
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break;
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default:
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (_rightclick_emulate) {
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_right_button_down = false;
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_left_button_down = false;
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_left_button_clicked = false;
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} else if (ev.button.button == SDL_BUTTON_LEFT) {
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_left_button_down = false;
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_left_button_clicked = false;
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} else if (ev.button.button == SDL_BUTTON_RIGHT) {
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_right_button_down = false;
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}
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break;
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case SDL_QUIT:
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// do not ask to quit on the main screen
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if (_game_mode != GM_MENU) {
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if(_patches.autosave_on_exit) {
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DoExitSave();
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return ML_QUIT;
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} else
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AskExitGame();
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} else
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return ML_QUIT;
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break;
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case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
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if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
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(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
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ToggleFullScreen(!_fullscreen);
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} else
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_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
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break;
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case SDL_VIDEORESIZE: {
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int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
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int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
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ChangeResInGame(w, h);
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break;
|
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}
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}
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return -1;
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}
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static const char *SdlVideoStart(const char * const *parm)
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{
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char buf[30];
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const char *s = SdlOpen(SDL_INIT_VIDEO);
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if (s != NULL) return s;
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SDL_CALL SDL_VideoDriverName(buf, 30);
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DEBUG(misc, 1) ("sdl: using driver '%s'", buf);
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GetVideoModes();
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CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
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MarkWholeScreenDirty();
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SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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SDL_CALL SDL_EnableUNICODE(1);
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return NULL;
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}
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static void SdlVideoStop(void)
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{
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SdlClose(SDL_INIT_VIDEO);
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}
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static int SdlVideoMainLoop(void)
|
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{
|
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uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
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uint32 cur_ticks;
|
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uint32 pal_tick = 0;
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int i;
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uint32 mod;
|
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int numkeys;
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Uint8 *keys;
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for (;;) {
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InteractiveRandom(); // randomness
|
||||
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while ((i = PollEvent()) == -1) {}
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if (i >= 0) return i;
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|
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if (_exit_game) return ML_QUIT;
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mod = SDL_CALL SDL_GetModState();
|
||||
keys = SDL_CALL SDL_GetKeyState(&numkeys);
|
||||
#if defined(_DEBUG)
|
||||
if (_shift_pressed)
|
||||
#else
|
||||
if (keys[SDLK_TAB])
|
||||
#endif
|
||||
{
|
||||
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
|
||||
} else if (_fast_forward & 2) {
|
||||
_fast_forward = 0;
|
||||
}
|
||||
|
||||
cur_ticks = SDL_CALL SDL_GetTicks();
|
||||
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
||||
next_tick = cur_ticks;
|
||||
|
||||
if (cur_ticks == next_tick) {
|
||||
next_tick += 30;
|
||||
|
||||
_ctrl_pressed = !!(mod & (KMOD_LCTRL | KMOD_RCTRL));
|
||||
_shift_pressed = !!(mod & (KMOD_LSHIFT | KMOD_RSHIFT));
|
||||
_dbg_screen_rect = !!(mod & KMOD_CAPS);
|
||||
|
||||
// determine which directional keys are down
|
||||
_dirkeys =
|
||||
(keys[SDLK_LEFT] ? 1 : 0) |
|
||||
(keys[SDLK_UP] ? 2 : 0) |
|
||||
(keys[SDLK_RIGHT] ? 4 : 0) |
|
||||
(keys[SDLK_DOWN] ? 8 : 0);
|
||||
GameLoop();
|
||||
|
||||
_screen.dst_ptr = _sdl_screen->pixels;
|
||||
UpdateWindows();
|
||||
if (++pal_tick > 4) {
|
||||
CheckPaletteAnim();
|
||||
pal_tick = 1;
|
||||
}
|
||||
DrawSurfaceToScreen();
|
||||
} else {
|
||||
SDL_CALL SDL_Delay(1);
|
||||
_screen.dst_ptr = _sdl_screen->pixels;
|
||||
DrawTextMessage();
|
||||
DrawMouseCursor();
|
||||
DrawSurfaceToScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool SdlVideoChangeRes(int w, int h)
|
||||
{
|
||||
return CreateMainSurface(w, h);
|
||||
}
|
||||
|
||||
static void SdlVideoFullScreen(bool full_screen)
|
||||
{
|
||||
_fullscreen = full_screen;
|
||||
GetVideoModes(); // get the list of available video modes
|
||||
if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
|
||||
_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
|
||||
}
|
||||
|
||||
const HalVideoDriver _sdl_video_driver = {
|
||||
SdlVideoStart,
|
||||
SdlVideoStop,
|
||||
SdlVideoMakeDirty,
|
||||
SdlVideoMainLoop,
|
||||
SdlVideoChangeRes,
|
||||
SdlVideoFullScreen,
|
||||
};
|
||||
8
video/sdl.h
Normal file
8
video/sdl.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef VIDEO_SDL_H
|
||||
#define VIDEO_SDL_H
|
||||
|
||||
#include "hal.h"
|
||||
|
||||
extern const HalVideoDriver _sdl_video_driver;
|
||||
|
||||
#endif
|
||||
800
video/win32.c
Normal file
800
video/win32.c
Normal file
@@ -0,0 +1,800 @@
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "functions.h"
|
||||
#include "gfx.h"
|
||||
#include "macros.h"
|
||||
#include "network.h"
|
||||
#include "variables.h"
|
||||
#include "window.h"
|
||||
#include "video/win32.h"
|
||||
#include <windows.h>
|
||||
|
||||
static struct {
|
||||
HWND main_wnd;
|
||||
HBITMAP dib_sect;
|
||||
Pixel *bitmap_bits;
|
||||
Pixel *buffer_bits;
|
||||
Pixel *alloced_bits;
|
||||
HPALETTE gdi_palette;
|
||||
int width,height;
|
||||
int width_org, height_org;
|
||||
bool cursor_visible;
|
||||
bool switch_driver;
|
||||
bool fullscreen;
|
||||
bool double_size;
|
||||
bool has_focus;
|
||||
bool running;
|
||||
} _wnd;
|
||||
|
||||
static void MakePalette(void)
|
||||
{
|
||||
LOGPALETTE *pal;
|
||||
uint i;
|
||||
|
||||
pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
|
||||
|
||||
pal->palVersion = 0x300;
|
||||
pal->palNumEntries = 256;
|
||||
|
||||
for (i = 0; i != 256; i++) {
|
||||
pal->palPalEntry[i].peRed = _cur_palette[i].r;
|
||||
pal->palPalEntry[i].peGreen = _cur_palette[i].g;
|
||||
pal->palPalEntry[i].peBlue = _cur_palette[i].b;
|
||||
pal->palPalEntry[i].peFlags = 0;
|
||||
|
||||
}
|
||||
_wnd.gdi_palette = CreatePalette(pal);
|
||||
if (_wnd.gdi_palette == NULL)
|
||||
error("CreatePalette failed!\n");
|
||||
}
|
||||
|
||||
static void UpdatePalette(HDC dc, uint start, uint count)
|
||||
{
|
||||
RGBQUAD rgb[256];
|
||||
uint i;
|
||||
|
||||
for (i = 0; i != count; i++) {
|
||||
rgb[i].rgbRed = _cur_palette[start + i].r;
|
||||
rgb[i].rgbGreen = _cur_palette[start + i].g;
|
||||
rgb[i].rgbBlue = _cur_palette[start + i].b;
|
||||
rgb[i].rgbReserved = 0;
|
||||
}
|
||||
|
||||
SetDIBColorTable(dc, start, count, rgb);
|
||||
}
|
||||
|
||||
bool MyShowCursor(bool show)
|
||||
{
|
||||
if (_wnd.cursor_visible == show)
|
||||
return show;
|
||||
|
||||
_wnd.cursor_visible = show;
|
||||
ShowCursor(show);
|
||||
|
||||
return !show;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
byte vk_from;
|
||||
byte vk_count;
|
||||
byte map_to;
|
||||
} VkMapping;
|
||||
|
||||
#define AS(x, z) {x, 0, z}
|
||||
#define AM(x, y, z, w) {x, y - x, z}
|
||||
|
||||
#ifndef VK_OEM_3
|
||||
#define VK_OEM_3 0xC0
|
||||
#endif
|
||||
|
||||
static const VkMapping _vk_mapping[] = {
|
||||
// Pageup stuff + up/down
|
||||
AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
|
||||
// Map letters & digits
|
||||
AM('A','Z','A','Z'),
|
||||
AM('0','9','0','9'),
|
||||
|
||||
AS(VK_ESCAPE, WKC_ESC),
|
||||
AS(VK_PAUSE, WKC_PAUSE),
|
||||
AS(VK_BACK, WKC_BACKSPACE),
|
||||
AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE),
|
||||
|
||||
AS(VK_SPACE, WKC_SPACE),
|
||||
AS(VK_RETURN, WKC_RETURN),
|
||||
AS(VK_TAB, WKC_TAB),
|
||||
|
||||
// Function keys
|
||||
AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
|
||||
|
||||
// Numeric part.
|
||||
// What is the virtual keycode for numeric enter??
|
||||
AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
|
||||
AS(VK_DIVIDE, WKC_NUM_DIV),
|
||||
AS(VK_MULTIPLY, WKC_NUM_MUL),
|
||||
AS(VK_SUBTRACT, WKC_NUM_MINUS),
|
||||
AS(VK_ADD, WKC_NUM_PLUS),
|
||||
AS(VK_DECIMAL, WKC_NUM_DECIMAL)
|
||||
};
|
||||
|
||||
static uint MapWindowsKey(uint sym)
|
||||
{
|
||||
const VkMapping *map;
|
||||
uint key = 0;
|
||||
|
||||
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
||||
if ((uint)(sym - map->vk_from) <= map->vk_count) {
|
||||
key = sym - map->vk_from + map->map_to;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
|
||||
if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
|
||||
if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
|
||||
return key;
|
||||
}
|
||||
|
||||
static void MakeWindow(bool full_screen);
|
||||
static bool AllocateDibSection(int w, int h);
|
||||
|
||||
static void ClientSizeChanged(int w, int h)
|
||||
{
|
||||
if (_wnd.double_size) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
|
||||
// allocate new dib section of the new size
|
||||
if (AllocateDibSection(w, h)) {
|
||||
// mark all palette colors dirty
|
||||
_pal_first_dirty = 0;
|
||||
_pal_last_dirty = 255;
|
||||
GameSizeChanged();
|
||||
|
||||
// redraw screen
|
||||
if (_wnd.running) {
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern void DoExitSave(void);
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Keep this function here..
|
||||
// It allows you to redraw the screen from within the MSVC debugger
|
||||
int RedrawScreenDebug(void)
|
||||
{
|
||||
HDC dc,dc2;
|
||||
static int _fooctr;
|
||||
HBITMAP old_bmp;
|
||||
HPALETTE old_palette;
|
||||
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
|
||||
dc = GetDC(_wnd.main_wnd);
|
||||
dc2 = CreateCompatibleDC(dc);
|
||||
|
||||
old_bmp = SelectObject(dc2, _wnd.dib_sect);
|
||||
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
ReleaseDC(_wnd.main_wnd, dc);
|
||||
|
||||
return _fooctr++;
|
||||
}
|
||||
#endif
|
||||
|
||||
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg) {
|
||||
case WM_PAINT: {
|
||||
PAINTSTRUCT ps;
|
||||
HDC dc,dc2;
|
||||
HBITMAP old_bmp;
|
||||
HPALETTE old_palette;
|
||||
BeginPaint(hwnd, &ps);
|
||||
dc = ps.hdc;
|
||||
dc2 = CreateCompatibleDC(dc);
|
||||
old_bmp = SelectObject(dc2, _wnd.dib_sect);
|
||||
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
||||
|
||||
if (_pal_last_dirty != -1) {
|
||||
UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
|
||||
_pal_last_dirty = -1;
|
||||
}
|
||||
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
EndPaint(hwnd, &ps);
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_PALETTECHANGED:
|
||||
if ((HWND)wParam == hwnd)
|
||||
return 0;
|
||||
// FALL THROUGH
|
||||
case WM_QUERYNEWPALETTE: {
|
||||
HDC hDC = GetWindowDC(hwnd);
|
||||
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
|
||||
UINT nChanged = RealizePalette(hDC);
|
||||
SelectPalette(hDC, hOldPalette, TRUE);
|
||||
ReleaseDC(hwnd, hDC);
|
||||
if (nChanged)
|
||||
InvalidateRect(hwnd, NULL, FALSE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_CLOSE:
|
||||
if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
|
||||
_exit_game = true;
|
||||
} else if (_patches.autosave_on_exit) {
|
||||
DoExitSave();
|
||||
_exit_game = true;
|
||||
} else
|
||||
AskExitGame();
|
||||
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
SetCapture(hwnd);
|
||||
_left_button_down = true;
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
ReleaseCapture();
|
||||
_left_button_down = false;
|
||||
_left_button_clicked = false;
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
SetCapture(hwnd);
|
||||
_right_button_down = true;
|
||||
_right_button_clicked = true;
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
ReleaseCapture();
|
||||
_right_button_down = false;
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEMOVE: {
|
||||
int x = (int16)LOWORD(lParam);
|
||||
int y = (int16)HIWORD(lParam);
|
||||
POINT pt;
|
||||
|
||||
if (_wnd.double_size) {
|
||||
x /= 2;
|
||||
y /= 2;
|
||||
}
|
||||
|
||||
if (_cursor.fix_at) {
|
||||
int dx = x - _cursor.pos.x;
|
||||
int dy = y - _cursor.pos.y;
|
||||
if (dx != 0 || dy != 0) {
|
||||
_cursor.delta.x += dx;
|
||||
_cursor.delta.y += dy;
|
||||
|
||||
pt.x = _cursor.pos.x;
|
||||
pt.y = _cursor.pos.y;
|
||||
|
||||
if (_wnd.double_size) {
|
||||
pt.x *= 2;
|
||||
pt.y *= 2;
|
||||
}
|
||||
ClientToScreen(hwnd, &pt);
|
||||
SetCursorPos(pt.x, pt.y);
|
||||
}
|
||||
} else {
|
||||
_cursor.delta.x += x - _cursor.pos.x;
|
||||
_cursor.delta.y += y - _cursor.pos.y;
|
||||
_cursor.pos.x = x;
|
||||
_cursor.pos.y = y;
|
||||
_cursor.dirty = true;
|
||||
}
|
||||
MyShowCursor(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_KEYDOWN: {
|
||||
// this is the rewritten ascii input function
|
||||
// it disables windows deadkey handling --> more linux like :D
|
||||
unsigned short w = 0;
|
||||
int r = 0;
|
||||
byte ks[256];
|
||||
unsigned int scan = 0;
|
||||
uint16 scancode = (( lParam & 0xFF0000 ) >> 16 );
|
||||
|
||||
GetKeyboardState(ks);
|
||||
r = ToAscii(wParam, scan, ks, &w, 0);
|
||||
if (r == 0) w = 0; // no translation was possible
|
||||
|
||||
_pressed_key = w | MapWindowsKey(wParam) << 16;
|
||||
|
||||
if (scancode == 41)
|
||||
_pressed_key = w | WKC_BACKQUOTE << 16;
|
||||
|
||||
if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
|
||||
_double_size ^= 1;
|
||||
_wnd.double_size = _double_size;
|
||||
ClientSizeChanged(_wnd.width, _wnd.height);
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
} break;
|
||||
|
||||
case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
|
||||
switch (wParam) {
|
||||
case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */
|
||||
ToggleFullScreen(!_wnd.fullscreen);
|
||||
return 0;
|
||||
case VK_MENU: /* Just ALT */
|
||||
return 0; // do nothing
|
||||
case VK_F10: /* F10, ignore activation of menu */
|
||||
_pressed_key = MapWindowsKey(wParam) << 16;
|
||||
return 0;
|
||||
default: /* ALT in combination with something else */
|
||||
_pressed_key = MapWindowsKey(wParam) << 16;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case WM_NCMOUSEMOVE:
|
||||
MyShowCursor(true);
|
||||
return 0;
|
||||
|
||||
case WM_SIZE: {
|
||||
if (wParam != SIZE_MINIMIZED) {
|
||||
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
case WM_SIZING: {
|
||||
RECT* r = (RECT*)lParam;
|
||||
RECT r2;
|
||||
int w, h;
|
||||
|
||||
SetRect(&r2, 0, 0, 0, 0);
|
||||
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
||||
|
||||
w = r->right - r->left - (r2.right - r2.left);
|
||||
h = r->bottom - r->top - (r2.bottom - r2.top);
|
||||
if (_wnd.double_size) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
if (_wnd.double_size) {
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
SetRect(&r2, 0, 0, w, h);
|
||||
|
||||
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
||||
w = r2.right - r2.left;
|
||||
h = r2.bottom - r2.top;
|
||||
|
||||
switch (wParam) {
|
||||
case WMSZ_BOTTOM:
|
||||
r->bottom = r->top + h;
|
||||
break;
|
||||
case WMSZ_BOTTOMLEFT:
|
||||
r->bottom = r->top + h;
|
||||
r->left = r->right - w;
|
||||
break;
|
||||
case WMSZ_BOTTOMRIGHT:
|
||||
r->bottom = r->top + h;
|
||||
r->right = r->left + w;
|
||||
break;
|
||||
case WMSZ_LEFT:
|
||||
r->left = r->right - w;
|
||||
break;
|
||||
case WMSZ_RIGHT:
|
||||
r->right = r->left + w;
|
||||
break;
|
||||
case WMSZ_TOP:
|
||||
r->top = r->bottom - h;
|
||||
break;
|
||||
case WMSZ_TOPLEFT:
|
||||
r->top = r->bottom - h;
|
||||
r->left = r->right - w;
|
||||
break;
|
||||
case WMSZ_TOPRIGHT:
|
||||
r->top = r->bottom - h;
|
||||
r->right = r->left + w;
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// needed for wheel
|
||||
#if !defined(WM_MOUSEWHEEL)
|
||||
# define WM_MOUSEWHEEL 0x020A
|
||||
#endif //WM_MOUSEWHEEL
|
||||
#if !defined(GET_WHEEL_DELTA_WPARAM)
|
||||
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
|
||||
#endif //GET_WHEEL_DELTA_WPARAM
|
||||
|
||||
case WM_MOUSEWHEEL: {
|
||||
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
|
||||
if (delta < 0) {
|
||||
_cursor.wheel++;
|
||||
} else if (delta > 0) {
|
||||
_cursor.wheel--;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_ACTIVATEAPP:
|
||||
_wnd.has_focus = (bool)wParam;
|
||||
break;
|
||||
}
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
static void RegisterWndClass(void)
|
||||
{
|
||||
static bool registered;
|
||||
if (!registered) {
|
||||
HINSTANCE hinst = GetModuleHandle(NULL);
|
||||
WNDCLASS wnd = {
|
||||
0,
|
||||
WndProcGdi,
|
||||
0,
|
||||
0,
|
||||
hinst,
|
||||
LoadIcon(hinst, MAKEINTRESOURCE(100)),
|
||||
LoadCursor(NULL, IDC_ARROW),
|
||||
0,
|
||||
0,
|
||||
"OTTD"
|
||||
};
|
||||
registered = true;
|
||||
if (!RegisterClass(&wnd))
|
||||
error("RegisterClass failed");
|
||||
}
|
||||
}
|
||||
|
||||
extern const char _openttd_revision[];
|
||||
|
||||
static void MakeWindow(bool full_screen)
|
||||
{
|
||||
_fullscreen = full_screen;
|
||||
|
||||
_wnd.double_size = _double_size && !full_screen;
|
||||
|
||||
// recreate window?
|
||||
if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
_wnd.main_wnd = 0;
|
||||
}
|
||||
|
||||
if (full_screen) {
|
||||
DEVMODE settings;
|
||||
memset(&settings, 0, sizeof(DEVMODE));
|
||||
settings.dmSize = sizeof(DEVMODE);
|
||||
settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
||||
|
||||
if (_fullscreen_bpp) {
|
||||
settings.dmBitsPerPel = _fullscreen_bpp;
|
||||
settings.dmFields |= DM_BITSPERPEL;
|
||||
}
|
||||
settings.dmPelsWidth = _wnd.width_org;
|
||||
settings.dmPelsHeight = _wnd.height_org;
|
||||
settings.dmDisplayFrequency = _display_hz;
|
||||
if (settings.dmDisplayFrequency != 0)
|
||||
settings.dmFields |= DM_DISPLAYFREQUENCY;
|
||||
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
|
||||
MakeWindow(false);
|
||||
return;
|
||||
}
|
||||
} else if (_wnd.fullscreen) {
|
||||
// restore display?
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
}
|
||||
|
||||
{
|
||||
RECT r;
|
||||
uint style;
|
||||
int x, y, w, h;
|
||||
|
||||
_wnd.fullscreen = full_screen;
|
||||
if (_wnd.fullscreen) {
|
||||
style = WS_POPUP | WS_VISIBLE;
|
||||
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
|
||||
} else {
|
||||
style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
|
||||
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
|
||||
}
|
||||
|
||||
AdjustWindowRect(&r, style, FALSE);
|
||||
w = r.right - r.left;
|
||||
h = r.bottom - r.top;
|
||||
x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
|
||||
y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
|
||||
|
||||
if (_wnd.main_wnd) {
|
||||
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
|
||||
} else {
|
||||
char Windowtitle[50];
|
||||
|
||||
snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision);
|
||||
|
||||
_wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
|
||||
if (_wnd.main_wnd == NULL)
|
||||
error("CreateWindow failed");
|
||||
}
|
||||
}
|
||||
GameSizeChanged(); // invalidate all windows, force redraw
|
||||
}
|
||||
|
||||
static bool AllocateDibSection(int w, int h)
|
||||
{
|
||||
BITMAPINFO *bi;
|
||||
HDC dc;
|
||||
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
|
||||
if (w == _screen.width && h == _screen.height)
|
||||
return false;
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = (w + 3) & ~0x3;
|
||||
_screen.height = h;
|
||||
|
||||
if (_wnd.alloced_bits) {
|
||||
free(_wnd.alloced_bits);
|
||||
_wnd.alloced_bits = NULL;
|
||||
}
|
||||
|
||||
bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
if (_wnd.double_size) {
|
||||
w = (w + 3) & ~0x3;
|
||||
_wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = 8;
|
||||
bi->bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
if (_wnd.dib_sect)
|
||||
DeleteObject(_wnd.dib_sect);
|
||||
|
||||
dc = GetDC(0);
|
||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0);
|
||||
if (_wnd.dib_sect == NULL)
|
||||
error("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
if (!_wnd.double_size)
|
||||
_wnd.buffer_bits = _wnd.bitmap_bits;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const uint16 default_resolutions[][2] = {
|
||||
{ 640, 480},
|
||||
{ 800, 600},
|
||||
{1024, 768},
|
||||
{1152, 864},
|
||||
{1280, 800},
|
||||
{1280, 960},
|
||||
{1280, 1024},
|
||||
{1400, 1050},
|
||||
{1600, 1200},
|
||||
{1680, 1050},
|
||||
{1920, 1200}
|
||||
};
|
||||
|
||||
static void FindResolutions(void)
|
||||
{
|
||||
int i = 0, n = 0;
|
||||
DEVMODE dm;
|
||||
|
||||
while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
|
||||
if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
|
||||
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
|
||||
int j;
|
||||
for (j = 0; j < n; j++) {
|
||||
if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
|
||||
}
|
||||
|
||||
/* In the previous loop we have checked already existing/added resolutions if
|
||||
* they are the same as the new ones. If this is not the case (j == n); we have
|
||||
* looped all and found none, add the new one to the list. If we have reached the
|
||||
* maximum amount of resolutions, then quit querying the display */
|
||||
if (j == n) {
|
||||
_resolutions[j][0] = dm.dmPelsWidth;
|
||||
_resolutions[j][1] = dm.dmPelsHeight;
|
||||
if (++n == lengthof(_resolutions)) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* We have found no resolutions, show the default list */
|
||||
if (n == 0) {
|
||||
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
|
||||
n = lengthof(default_resolutions);
|
||||
}
|
||||
|
||||
_num_resolutions = n;
|
||||
SortResolutions(_num_resolutions);
|
||||
}
|
||||
|
||||
|
||||
static const char *Win32GdiStart(const char * const *parm)
|
||||
{
|
||||
memset(&_wnd, 0, sizeof(_wnd));
|
||||
_wnd.cursor_visible = true;
|
||||
|
||||
RegisterWndClass();
|
||||
|
||||
MakePalette();
|
||||
|
||||
FindResolutions();
|
||||
|
||||
// fullscreen uses those
|
||||
_wnd.width_org = _cur_resolution[0];
|
||||
_wnd.height_org = _cur_resolution[1];
|
||||
|
||||
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
MakeWindow(_fullscreen);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void Win32GdiStop(void)
|
||||
{
|
||||
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
|
||||
MyShowCursor(true);
|
||||
DeleteObject(_wnd.gdi_palette);
|
||||
DeleteObject(_wnd.dib_sect);
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
}
|
||||
|
||||
// simple upscaler by 2
|
||||
static void filter(int left, int top, int width, int height)
|
||||
{
|
||||
uint p = _screen.pitch;
|
||||
const Pixel *s = _wnd.buffer_bits + top * p + left;
|
||||
Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i != width; i++) {
|
||||
d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
|
||||
}
|
||||
s += p;
|
||||
d += p * 4;
|
||||
}
|
||||
}
|
||||
|
||||
static void Win32GdiMakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
RECT r = { left, top, left + width, top + height };
|
||||
|
||||
if (_wnd.double_size) {
|
||||
filter(left, top, width, height);
|
||||
r.left *= 2;
|
||||
r.top *= 2;
|
||||
r.right *= 2;
|
||||
r.bottom *= 2;
|
||||
}
|
||||
InvalidateRect(_wnd.main_wnd, &r, FALSE);
|
||||
}
|
||||
|
||||
static void CheckPaletteAnim(void)
|
||||
{
|
||||
if (_pal_last_dirty == -1)
|
||||
return;
|
||||
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
|
||||
}
|
||||
|
||||
static int Win32GdiMainLoop(void)
|
||||
{
|
||||
MSG mesg;
|
||||
uint32 next_tick = GetTickCount() + 30, cur_ticks;
|
||||
|
||||
_wnd.running = true;
|
||||
|
||||
while(true) {
|
||||
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
|
||||
InteractiveRandom(); // randomness
|
||||
TranslateMessage(&mesg);
|
||||
DispatchMessage(&mesg);
|
||||
}
|
||||
if (_exit_game) return ML_QUIT;
|
||||
if (_wnd.switch_driver) return ML_SWITCHDRIVER;
|
||||
|
||||
#if defined(_DEBUG)
|
||||
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) {
|
||||
if (
|
||||
#else
|
||||
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
|
||||
/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
|
||||
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
|
||||
if ((_pressed_key >> 16) & WKC_TAB &&
|
||||
#endif
|
||||
!_networking && _game_mode != GM_MENU)
|
||||
_fast_forward |= 2;
|
||||
} else if (_fast_forward & 2)
|
||||
_fast_forward = 0;
|
||||
|
||||
cur_ticks = GetTickCount();
|
||||
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
||||
next_tick = cur_ticks;
|
||||
|
||||
if (cur_ticks == next_tick) {
|
||||
next_tick += 30;
|
||||
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
|
||||
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
|
||||
_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
|
||||
|
||||
// determine which directional keys are down
|
||||
if (_wnd.has_focus) {
|
||||
_dirkeys =
|
||||
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
|
||||
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
|
||||
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
|
||||
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
|
||||
} else
|
||||
_dirkeys = 0;
|
||||
|
||||
GameLoop();
|
||||
_cursor.delta.x = _cursor.delta.y = 0;
|
||||
|
||||
if (_force_full_redraw)
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
GdiFlush();
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
CheckPaletteAnim();
|
||||
} else {
|
||||
Sleep(1);
|
||||
GdiFlush();
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
DrawTextMessage();
|
||||
DrawMouseCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool Win32GdiChangeRes(int w, int h)
|
||||
{
|
||||
_wnd.width = _wnd.width_org = w;
|
||||
_wnd.height = _wnd.height_org = h;
|
||||
|
||||
MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);}
|
||||
|
||||
const HalVideoDriver _win32_video_driver = {
|
||||
Win32GdiStart,
|
||||
Win32GdiStop,
|
||||
Win32GdiMakeDirty,
|
||||
Win32GdiMainLoop,
|
||||
Win32GdiChangeRes,
|
||||
Win32GdiFullScreen,
|
||||
};
|
||||
10
video/win32.h
Normal file
10
video/win32.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef VIDEO_WIN32_H
|
||||
#define VIDEO_WIN32_H
|
||||
|
||||
#include "hal.h"
|
||||
|
||||
bool MyShowCursor(bool show);
|
||||
|
||||
extern const HalVideoDriver _win32_video_driver;
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user