(svn r8755) -Fix

Abbreviate GetAirport(st->airport_type) to st->Airport()
This commit is contained in:
tron
2007-02-16 09:38:43 +00:00
parent 2bd7e64850
commit 128caa5050
7 changed files with 24 additions and 25 deletions

View File

@@ -3267,7 +3267,7 @@ static void AiStateAirportStuff(Player *p)
// Do we own the airport? (Oilrigs aren't owned, though.)
if (st->owner != OWNER_NONE && st->owner != _current_player) continue;
AirportFTAClass::Flags flags = GetAirport(st->airport_type)->flags;
AirportFTAClass::Flags flags = st->Airport()->flags;
if (!(flags & (p->ai.build_kind == 1 && i == 0 ? AirportFTAClass::HELICOPTERS : AirportFTAClass::AIRPLANES))) {
continue;
@@ -3469,7 +3469,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
/* XXX - Have the AI pick the hangar terminal in an airport. Eg get airport-type
* and offset to the FIRST depot because the AI picks the st->xy tile */
tile += ToTileIndexDiff(GetAirport(GetStationByTile(tile)->airport_type)->airport_depots[0]);
tile += ToTileIndexDiff(GetStationByTile(tile)->Airport()->airport_depots[0]);
if (CmdFailed(DoCommand(tile, veh, 0, DC_EXEC, CMD_BUILD_AIRCRAFT))) return;
loco_id = _new_vehicle_id;