(svn r3723) - [5/6] Move over the console commands from settings_gui to settings where they rather belong.
- Remove the restriction that the 'patch' console command can only be run from network games.
This commit is contained in:
103
settings_gui.c
103
settings_gui.c
@@ -16,7 +16,6 @@
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#include "screenshot.h"
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#include "newgrf.h"
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#include "network.h"
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#include "console.h"
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#include "town.h"
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#include "variables.h"
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#include "settings.h"
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@@ -869,108 +868,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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}
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}
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/** Network-safe changing of patch-settings.
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* @param p1 various bitstuffed elements
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* - p1 = (bit 0- 7) - the patches type (page) that is being changed (construction, network, ai)
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* - p2 = (bit 8-15) - the actual patch (entry) being set inside the category
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* @param p2 the new value for the patch
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* @todo check that the new value is a valid one. Awful lot of work, but since only
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* the server is allowed to do this, we trust it on this one :)
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*/
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int32 CmdChangePatchSetting(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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byte pcat = GB(p1, 0, 8);
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byte pel = GB(p1, 8, 8);
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if (pcat >= lengthof(_patches_page)) return CMD_ERROR;
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if (pel >= _patches_page[pcat].num) return CMD_ERROR;
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if (flags & DC_EXEC) {
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const PatchEntry *pe = &_patches_page[pcat].entries[pel];
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WritePE(pe, (int32)p2);
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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return 0;
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}
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static const PatchEntry *IConsoleGetPatch(const char *name, uint *page, uint *entry)
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{
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const PatchPage *pp;
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const PatchEntry *pe;
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for (*page = 0; *page < lengthof(_patches_page); (*page)++) {
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pp = &_patches_page[*page];
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for (*entry = 0; *entry < pp->num; (*entry)++) {
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pe = &pp->entries[*entry];
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if (strncmp(pe->console_name, name, sizeof(pe->console_name)) == 0)
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return pe;
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}
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}
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return NULL;
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}
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/* Those 2 functions need to be here, else we have to make some stuff non-static
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and besides, it is also better to keep stuff like this at the same place */
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void IConsoleSetPatchSetting(const char *name, const char *value)
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{
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const PatchEntry *pe;
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uint page, entry;
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int val;
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pe = IConsoleGetPatch(name, &page, &entry);
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if (pe == NULL) {
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IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
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return;
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}
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sscanf(value, "%d", &val);
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if (pe->type == PE_CURRENCY) // currency can be different on each client
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val /= _currency->rate;
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// If an item is playerbased, we do not send it over the network (if any)
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if (pe->flags & PF_PLAYERBASED) {
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WritePE(pe, val);
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} else // Else we do
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DoCommandP(0, page + (entry << 8), val, NULL, CMD_CHANGE_PATCH_SETTING);
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{
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char tval[20];
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const char *tval2 = value;
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if (pe->type == PE_BOOL) {
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snprintf(tval, sizeof(tval), (val == 1) ? "on" : "off");
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tval2 = tval;
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}
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IConsolePrintF(_icolour_warn, "'%s' changed to: %s", name, tval2);
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}
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}
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void IConsoleGetPatchSetting(const char *name)
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{
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char value[20];
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uint page, entry;
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const PatchEntry *pe = IConsoleGetPatch(name, &page, &entry);
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/* We did not find the patch setting */
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if (pe == NULL) {
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IConsolePrintF(_icolour_warn, "'%s' is an unknown patch setting.", name);
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return;
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}
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if (pe->type == PE_BOOL) {
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snprintf(value, sizeof(value), (ReadPE(pe) == 1) ? "on" : "off");
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} else {
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snprintf(value, sizeof(value), "%d", ReadPE(pe));
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}
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IConsolePrintF(_icolour_warn, "Current value for '%s' is: '%s'", name, value);
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}
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static const Widget _patches_selection_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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