Music: Defer probing for music driver until a music set is loaded

This commit is contained in:
Jonathan G Rennison
2023-08-17 20:21:22 +01:00
parent 8681f29155
commit 129691dcc7
4 changed files with 48 additions and 1 deletions

View File

@@ -97,6 +97,7 @@
#include "3rdparty/cpp-btree/btree_set.h"
#include <atomic>
#include <mutex>
#if defined(__MINGW32__)
#include "3rdparty/mingw-std-threads/mingw.mutex.h"
@@ -135,6 +136,10 @@ NewGRFScanCallback *_request_newgrf_scan_callback = nullptr;
SimpleChecksum64 _state_checksum;
std::mutex _music_driver_mutex;
static std::string _music_driver_params;
static std::atomic<bool> _music_inited;
/**
* Error handling for fatal user errors.
* @param s the string to print.
@@ -1010,7 +1015,13 @@ int openttd_main(int argc, char *argv[])
DriverFactoryBase::SelectDriver(sounddriver, Driver::DT_SOUND);
if (musicdriver.empty() && !_ini_musicdriver.empty()) musicdriver = _ini_musicdriver;
DriverFactoryBase::SelectDriver(musicdriver, Driver::DT_MUSIC);
_music_driver_params = std::move(musicdriver);
if (_music_driver_params.empty() && BaseMusic::GetUsedSet()->name == "NoMusic") {
DEBUG(driver, 1, "Deferring loading of music driver until a music set is loaded");
DriverFactoryBase::SelectDriver("null", Driver::DT_MUSIC);
} else {
InitMusicDriver(false);
}
GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
LoadIntroGame(false);
@@ -1041,6 +1052,22 @@ int openttd_main(int argc, char *argv[])
return ret;
}
void InitMusicDriver(bool init_volume)
{
if (_music_inited.exchange(true)) return;
{
std::unique_lock<std::mutex> lock(_music_driver_mutex);
static std::unique_ptr<MusicDriver> old_driver;
old_driver = std::move(MusicDriver::ExtractDriver());
DriverFactoryBase::SelectDriver(_music_driver_params, Driver::DT_MUSIC);
}
if (init_volume) MusicDriver::GetInstance()->SetVolume(_settings_client.music.music_vol);
}
void HandleExitGameRequest()
{
if (_game_mode == GM_MENU || _game_mode == GM_BOOTSTRAP) { // do not ask to quit on the main screen