(svn r23604) -Add: initial support for GameScripts
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45
src/game/game.hpp
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45
src/game/game.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game.hpp Base functions for all Games. */
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#ifndef GAME_HPP
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#define GAME_HPP
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/**
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* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
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*/
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class Game {
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public:
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/**
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* Called every game-tick to let Game do something.
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*/
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static void GameLoop();
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/**
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* Initialize the Game system.
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*/
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static void Initialize();
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/**
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* Uninitialize the Game system.
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*/
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static void Uninitialize();
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/**
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* Get the current GameScript instance.
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*/
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static class GameInstance *GetGameInstance() { return Game::instance; }
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private:
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static uint frame_counter; ///< Tick counter for the Game code.
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static class GameInstance *instance; ///< Instance to the current active Game.
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};
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#endif /* GAME_HPP */
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64
src/game/game_core.cpp
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64
src/game/game_core.cpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_core.cpp Implementation of Game. */
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#include "../stdafx.h"
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#include "../command_func.h"
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#include "../core/backup_type.hpp"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../network/network.h"
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#include "game.hpp"
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#include "game_instance.hpp"
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/* static */ uint Game::frame_counter = 0;
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/* static */ GameInstance *Game::instance = NULL;
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/* static */ void Game::GameLoop()
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{
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if (_networking && !_network_server) return;
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Game::frame_counter++;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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cur_company.Change(OWNER_DEITY);
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Game::instance->GameLoop();
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cur_company.Restore();
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/* Occasionally collect garbage */
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if ((Game::frame_counter & 255) == 0) {
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Game::instance->CollectGarbage();
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}
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}
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/* static */ void Game::Initialize()
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{
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if (Game::instance != NULL) Game::Uninitialize();
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Game::frame_counter = 0;
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if (Game::instance == NULL) {
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/* Clients shouldn't start GameScripts */
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if (_networking && !_network_server) return;
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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cur_company.Change(OWNER_DEITY);
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Game::instance = new GameInstance();
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Game::instance->Initialize();
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cur_company.Restore();
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}
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}
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/* static */ void Game::Uninitialize()
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{
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delete Game::instance;
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Game::instance = NULL;
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}
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89
src/game/game_instance.cpp
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89
src/game/game_instance.cpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_instance.cpp Implementation of GameInstance. */
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#include "../stdafx.h"
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#include "../debug.h"
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#include "../saveload/saveload.h"
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#include "../script/squirrel_class.hpp"
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#include "../script/script_storage.hpp"
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#include "game_instance.hpp"
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#include "game.hpp"
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/* Convert all Game related classes to Squirrel data.
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* Note: this line is a marker in squirrel_export.sh. Do not change! */
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#include "../script/api/game/game_accounting.hpp.sq"
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#include "../script/api/game/game_controller.hpp.sq"
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#include "../script/api/game/game_error.hpp.sq"
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#include "../script/api/game/game_event.hpp.sq"
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#include "../script/api/game/game_execmode.hpp.sq"
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#include "../script/api/game/game_list.hpp.sq"
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#include "../script/api/game/game_log.hpp.sq"
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#include "../script/api/game/game_testmode.hpp.sq"
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GameInstance::GameInstance() :
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ScriptInstance("GS")
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{}
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void GameInstance::Initialize()
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{
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/* Register the GameController */
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SQGSController_Register(this->engine);
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ScriptInstance::Initialize("test/main.nut", "TestGame");
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}
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void GameInstance::RegisterAPI()
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{
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ScriptInstance::RegisterAPI();
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/* Register all classes */
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SQGSList_Register(this->engine);
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SQGSAccounting_Register(this->engine);
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SQGSError_Register(this->engine);
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SQGSEvent_Register(this->engine);
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SQGSEventController_Register(this->engine);
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SQGSExecMode_Register(this->engine);
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SQGSLog_Register(this->engine);
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SQGSTestMode_Register(this->engine);
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}
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int GameInstance::GetSetting(const char *name)
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{
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return NULL;
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}
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ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
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{
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/* 'import' is not supported with GameScripts */
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return NULL;
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}
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/**
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* DoCommand callback function for all commands executed by Game Scripts.
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* @param result The result of the command.
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* @param tile The tile on which the command was executed.
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* @param p1 p1 as given to DoCommandPInternal.
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* @param p2 p2 as given to DoCommandPInternal.
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*/
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void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
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Game::GetGameInstance()->Continue();
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}
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CommandCallback *GameInstance::GetDoCommandCallback()
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{
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return &CcGame;
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}
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36
src/game/game_instance.hpp
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36
src/game/game_instance.hpp
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@@ -0,0 +1,36 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_instance.hpp The GameInstance tracks games. */
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#ifndef GAME_INSTANCE_HPP
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#define GAME_INSTANCE_HPP
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#include "../script/script_instance.hpp"
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/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
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class GameInstance : public ScriptInstance {
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public:
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GameInstance();
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/**
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* Initialize the script and prepare it for its first run.
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*/
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void Initialize();
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/* virtual */ int GetSetting(const char *name);
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/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
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private:
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/* virtual */ void RegisterAPI();
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/* virtual */ CommandCallback *GetDoCommandCallback();
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/* virtual */ void LoadDummyScript() {}
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};
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#endif /* GAME_INSTANCE_HPP */
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