(svn r23604) -Add: initial support for GameScripts

This commit is contained in:
truebrain
2011-12-19 20:50:54 +00:00
parent 5cda1d7c90
commit 12aa5b6a58
33 changed files with 729 additions and 37 deletions

45
src/game/game.hpp Normal file
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game.hpp Base functions for all Games. */
#ifndef GAME_HPP
#define GAME_HPP
/**
* Main Game class. Contains all functions needed to start, stop, save and load Game Scripts.
*/
class Game {
public:
/**
* Called every game-tick to let Game do something.
*/
static void GameLoop();
/**
* Initialize the Game system.
*/
static void Initialize();
/**
* Uninitialize the Game system.
*/
static void Uninitialize();
/**
* Get the current GameScript instance.
*/
static class GameInstance *GetGameInstance() { return Game::instance; }
private:
static uint frame_counter; ///< Tick counter for the Game code.
static class GameInstance *instance; ///< Instance to the current active Game.
};
#endif /* GAME_HPP */

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src/game/game_core.cpp Normal file
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_core.cpp Implementation of Game. */
#include "../stdafx.h"
#include "../command_func.h"
#include "../core/backup_type.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../network/network.h"
#include "game.hpp"
#include "game_instance.hpp"
/* static */ uint Game::frame_counter = 0;
/* static */ GameInstance *Game::instance = NULL;
/* static */ void Game::GameLoop()
{
if (_networking && !_network_server) return;
Game::frame_counter++;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance->GameLoop();
cur_company.Restore();
/* Occasionally collect garbage */
if ((Game::frame_counter & 255) == 0) {
Game::instance->CollectGarbage();
}
}
/* static */ void Game::Initialize()
{
if (Game::instance != NULL) Game::Uninitialize();
Game::frame_counter = 0;
if (Game::instance == NULL) {
/* Clients shouldn't start GameScripts */
if (_networking && !_network_server) return;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
cur_company.Change(OWNER_DEITY);
Game::instance = new GameInstance();
Game::instance->Initialize();
cur_company.Restore();
}
}
/* static */ void Game::Uninitialize()
{
delete Game::instance;
Game::instance = NULL;
}

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.cpp Implementation of GameInstance. */
#include "../stdafx.h"
#include "../debug.h"
#include "../saveload/saveload.h"
#include "../script/squirrel_class.hpp"
#include "../script/script_storage.hpp"
#include "game_instance.hpp"
#include "game.hpp"
/* Convert all Game related classes to Squirrel data.
* Note: this line is a marker in squirrel_export.sh. Do not change! */
#include "../script/api/game/game_accounting.hpp.sq"
#include "../script/api/game/game_controller.hpp.sq"
#include "../script/api/game/game_error.hpp.sq"
#include "../script/api/game/game_event.hpp.sq"
#include "../script/api/game/game_execmode.hpp.sq"
#include "../script/api/game/game_list.hpp.sq"
#include "../script/api/game/game_log.hpp.sq"
#include "../script/api/game/game_testmode.hpp.sq"
GameInstance::GameInstance() :
ScriptInstance("GS")
{}
void GameInstance::Initialize()
{
/* Register the GameController */
SQGSController_Register(this->engine);
ScriptInstance::Initialize("test/main.nut", "TestGame");
}
void GameInstance::RegisterAPI()
{
ScriptInstance::RegisterAPI();
/* Register all classes */
SQGSList_Register(this->engine);
SQGSAccounting_Register(this->engine);
SQGSError_Register(this->engine);
SQGSEvent_Register(this->engine);
SQGSEventController_Register(this->engine);
SQGSExecMode_Register(this->engine);
SQGSLog_Register(this->engine);
SQGSTestMode_Register(this->engine);
}
int GameInstance::GetSetting(const char *name)
{
return NULL;
}
ScriptInfo *GameInstance::FindLibrary(const char *library, int version)
{
/* 'import' is not supported with GameScripts */
return NULL;
}
/**
* DoCommand callback function for all commands executed by Game Scripts.
* @param result The result of the command.
* @param tile The tile on which the command was executed.
* @param p1 p1 as given to DoCommandPInternal.
* @param p2 p2 as given to DoCommandPInternal.
*/
void CcGame(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
Game::GetGameInstance()->DoCommandCallback(result, tile, p1, p2);
Game::GetGameInstance()->Continue();
}
CommandCallback *GameInstance::GetDoCommandCallback()
{
return &CcGame;
}

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.hpp The GameInstance tracks games. */
#ifndef GAME_INSTANCE_HPP
#define GAME_INSTANCE_HPP
#include "../script/script_instance.hpp"
/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
class GameInstance : public ScriptInstance {
public:
GameInstance();
/**
* Initialize the script and prepare it for its first run.
*/
void Initialize();
/* virtual */ int GetSetting(const char *name);
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
private:
/* virtual */ void RegisterAPI();
/* virtual */ CommandCallback *GetDoCommandCallback();
/* virtual */ void LoadDummyScript() {}
};
#endif /* GAME_INSTANCE_HPP */