(svn r23604) -Add: initial support for GameScripts

This commit is contained in:
truebrain
2011-12-19 20:50:54 +00:00
parent 5cda1d7c90
commit 12aa5b6a58
33 changed files with 729 additions and 37 deletions

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_instance.hpp The GameInstance tracks games. */
#ifndef GAME_INSTANCE_HPP
#define GAME_INSTANCE_HPP
#include "../script/script_instance.hpp"
/** Runtime information about a game script like a pointer to the squirrel vm and the current state. */
class GameInstance : public ScriptInstance {
public:
GameInstance();
/**
* Initialize the script and prepare it for its first run.
*/
void Initialize();
/* virtual */ int GetSetting(const char *name);
/* virtual */ ScriptInfo *FindLibrary(const char *library, int version);
private:
/* virtual */ void RegisterAPI();
/* virtual */ CommandCallback *GetDoCommandCallback();
/* virtual */ void LoadDummyScript() {}
};
#endif /* GAME_INSTANCE_HPP */