(svn r23604) -Add: initial support for GameScripts

This commit is contained in:
truebrain
2011-12-19 20:50:54 +00:00
parent 5cda1d7c90
commit 12aa5b6a58
33 changed files with 729 additions and 37 deletions

View File

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_testmode.hpp"
#include "../template/template_testmode.hpp.sq"
template <> const char *GetClassName<ScriptTestMode, ST_GS>() { return "GSTestMode"; }
void SQGSTestMode_Register(Squirrel *engine)
{
DefSQClass<ScriptTestMode, ST_GS> SQGSTestMode("GSTestMode");
SQGSTestMode.PreRegister(engine);
SQGSTestMode.AddConstructor<void (ScriptTestMode::*)(), 1>(engine, "x");
SQGSTestMode.PostRegister(engine);
}