(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)
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27
src/script/api/game/game_viewport.hpp.sq
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27
src/script/api/game/game_viewport.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_viewport.hpp"
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#include "../template/template_viewport.hpp.sq"
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template <> const char *GetClassName<ScriptViewport, ST_GS>() { return "GSViewport"; }
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void SQGSViewport_Register(Squirrel *engine)
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{
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DefSQClass<ScriptViewport, ST_GS> SQGSViewport("GSViewport");
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SQGSViewport.PreRegister(engine);
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SQGSViewport.AddConstructor<void (ScriptViewport::*)(), 1>(engine, "x");
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SQGSViewport.DefSQStaticMethod(engine, &ScriptViewport::ScrollTo, "ScrollTo", 2, ".i");
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SQGSViewport.PostRegister(engine);
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}
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