(svn r23625) -Add: ScriptViewport::ScrollTo, for SinglePlayer only (GameScript only)

This commit is contained in:
truebrain
2011-12-19 21:00:48 +00:00
parent 10b0f4a879
commit 1367fc9deb
10 changed files with 134 additions and 0 deletions

View File

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
#include "../script_viewport.hpp"
#include "../template/template_viewport.hpp.sq"
template <> const char *GetClassName<ScriptViewport, ST_GS>() { return "GSViewport"; }
void SQGSViewport_Register(Squirrel *engine)
{
DefSQClass<ScriptViewport, ST_GS> SQGSViewport("GSViewport");
SQGSViewport.PreRegister(engine);
SQGSViewport.AddConstructor<void (ScriptViewport::*)(), 1>(engine, "x");
SQGSViewport.DefSQStaticMethod(engine, &ScriptViewport::ScrollTo, "ScrollTo", 2, ".i");
SQGSViewport.PostRegister(engine);
}