(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.

This commit is contained in:
rubidium
2008-04-19 08:21:55 +00:00
parent 312d54bc3b
commit 136e26925e
7 changed files with 139 additions and 105 deletions

View File

@@ -37,6 +37,7 @@
#include "settings_type.h"
#include "video/video_driver.hpp"
#include "engine_func.h"
#include "saveload.h"
#include "table/strings.h"
#include "table/control_codes.h"
@@ -1226,31 +1227,6 @@ static char *GetSpecialPlayerNameString(char *buff, int ind, const int64 *argv,
return NULL;
}
/**
* remap a string ID from the old format to the new format
* @param s StringID that requires remapping
* @return translated ID*/
StringID RemapOldStringID(StringID s)
{
switch (s) {
case 0x0006: return STR_SV_EMPTY;
case 0x7000: return STR_SV_UNNAMED;
case 0x70E4: return SPECSTR_PLAYERNAME_ENGLISH;
case 0x70E9: return SPECSTR_PLAYERNAME_ENGLISH;
case 0x8864: return STR_SV_TRAIN_NAME;
case 0x902B: return STR_SV_ROADVEH_NAME;
case 0x9830: return STR_SV_SHIP_NAME;
case 0xA02F: return STR_SV_AIRCRAFT_NAME;
default:
if (IsInsideMM(s, 0x300F, 0x3030)) {
return s - 0x300F + STR_SV_STNAME;
} else {
return s;
}
}
}
#ifdef ENABLE_NETWORK
extern void SortNetworkLanguages();
#else /* ENABLE_NETWORK */
@@ -1548,3 +1524,118 @@ void CheckForMissingGlyphsInLoadedLanguagePack()
}
}
}
/* --- Handling of saving/loading string IDs from old savegames --- */
/**
* Remap a string ID from the old format to the new format
* @param s StringID that requires remapping
* @return translated ID
*/
StringID RemapOldStringID(StringID s)
{
switch (s) {
case 0x0006: return STR_SV_EMPTY;
case 0x7000: return STR_SV_UNNAMED;
case 0x70E4: return SPECSTR_PLAYERNAME_ENGLISH;
case 0x70E9: return SPECSTR_PLAYERNAME_ENGLISH;
case 0x8864: return STR_SV_TRAIN_NAME;
case 0x902B: return STR_SV_ROADVEH_NAME;
case 0x9830: return STR_SV_SHIP_NAME;
case 0xA02F: return STR_SV_AIRCRAFT_NAME;
default:
if (IsInsideMM(s, 0x300F, 0x3030)) {
return s - 0x300F + STR_SV_STNAME;
} else {
return s;
}
}
}
/** Location to load the old names to. */
char *_old_name_array = NULL;
/**
* Copy and convert old custom names to UTF-8.
* They were all stored in a 512 by 32 long string array and are
* now stored with stations, waypoints and other places with names.
* @param id the StringID of the custom name to clone.
* @return the clones custom name.
*/
char *CopyFromOldName(StringID id)
{
/* Is this name an (old) custom name? */
if (GB(id, 11, 5) != 15) return NULL;
if (CheckSavegameVersion(37)) {
/* Old names were 32 characters long, so 128 characters should be
* plenty to allow for expansion when converted to UTF-8. */
char tmp[128];
const char *strfrom = &_old_name_array[32 * GB(id, 0, 9)];
char *strto = tmp;
for (; *strfrom != '\0'; strfrom++) {
WChar c = (byte)*strfrom;
/* Map from non-ISO8859-15 characters to UTF-8. */
switch (c) {
case 0xA4: c = 0x20AC; break; // Euro
case 0xA6: c = 0x0160; break; // S with caron
case 0xA8: c = 0x0161; break; // s with caron
case 0xB4: c = 0x017D; break; // Z with caron
case 0xB8: c = 0x017E; break; // z with caron
case 0xBC: c = 0x0152; break; // OE ligature
case 0xBD: c = 0x0153; break; // oe ligature
case 0xBE: c = 0x0178; break; // Y with diaresis
default: break;
}
/* Check character will fit into our buffer. */
if (strto + Utf8CharLen(c) > lastof(tmp)) break;
strto += Utf8Encode(strto, c);
}
/* Terminate the new string and copy it back to the name array */
*strto = '\0';
return strdup(tmp);
} else {
/* Name will already be in UTF-8. */
return strdup(&_old_name_array[32 * GB(id, 0, 9)]);
}
}
/**
* Free the memory of the old names array.
* Should be called once the old names have all been converted.
*/
void ResetOldNames()
{
free(_old_name_array);
_old_name_array = NULL;
}
/**
* Initialize the old names table memory.
*/
void InitializeOldNames()
{
free(_old_name_array);
_old_name_array = CallocT<char>(512 * 32);
}
static void Load_NAME()
{
int index;
while ((index = SlIterateArray()) != -1) {
SlArray(&_old_name_array[32 * index], SlGetFieldLength(), SLE_UINT8);
}
}
extern const ChunkHandler _name_chunk_handlers[] = {
{ 'NAME', NULL, Load_NAME, CH_ARRAY | CH_LAST},
};