(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
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@@ -2406,11 +2406,6 @@ struct GameSettingsWindow : QueryStringBaseWindow {
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this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
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}
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virtual void OnMouseLoop()
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{
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this->HandleEditBox(WID_GS_FILTER);
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}
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virtual EventState OnKeyPress(uint16 key, uint16 keycode)
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{
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/* Handle editbox input */
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