(svn r20211) -Codechange: Indented code should have curly braces around it.
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@@ -161,8 +161,9 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
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}
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/* Make sure to mark all transparent pixels transparent on the alpha channel too */
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for (int i = 0; i < sprite->width * sprite->height; i++)
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for (int i = 0; i < sprite->width * sprite->height; i++) {
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if (sprite->data[i].m != 0) sprite->data[i].a = 0xFF;
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}
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return true;
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}
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