Change: Separate ground sprite from foundation sprite offsets.
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@@ -2921,7 +2921,7 @@ static void DrawTile_Station(TileInfo *ti)
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EndSpriteCombine();
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}
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OffsetGroundSprite(31, 1);
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OffsetGroundSprite(0, -8);
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ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
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} else {
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draw_default_foundation:
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