Fix: store the recent new game_creation settings in savegames

This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
This commit is contained in:
Patric Stout
2021-03-25 23:10:38 +01:00
committed by Patric Stout
parent f05e2e0d40
commit 13a5264438
2 changed files with 7 additions and 6 deletions

View File

@@ -302,7 +302,7 @@ enum SaveLoadVersion : uint16 {
SLV_SCRIPT_MEMLIMIT, ///< 215 PR#7516 Limit on AI/GS memory consumption.
SLV_MULTITILE_DOCKS, ///< 216 PR#7380 Multiple docks per station.
SLV_TRADING_AGE, ///< 217 PR#7780 Configurable company trading age.
SLV_ENDING_YEAR, ///< 218 PR#7747 v1.10 Configurable ending year.
SLV_ENDING_YEAR, ///< 218 PR#7747 v1.10 Configurable ending year.
SLV_REMOVE_TOWN_CARGO_CACHE, ///< 219 PR#8258 Remove town cargo acceptance and production caches.
/* Patchpacks for a while considered it a good idea to jump a few versions
@@ -323,7 +323,8 @@ enum SaveLoadVersion : uint16 {
SLV_GS_INDUSTRY_CONTROL, ///< 287 PR#7912 and PR#8115 GS industry control.
SLV_VEH_MOTION_COUNTER, ///< 288 PR#8591 Desync safe motion counter
SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11 Additional GS text for industries.
SLV_INDUSTRY_TEXT, ///< 289 PR#8576 v1.11.0-RC1 Additional GS text for industries.
SLV_MAPGEN_SETTINGS_REVAMP, ///< 290 PR#8891 v1.11 Revamp of some mapgen settings (snow coverage, desert coverage, heightmap height, custom terrain type).
SL_MAX_VERSION, ///< Highest possible saveload version
};