Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure that "restart" command still knows how the game was created.
This commit is contained in:

committed by
Patric Stout

parent
f05e2e0d40
commit
13a5264438
@@ -409,7 +409,7 @@ cat = SC_ADVANCED
|
||||
base = GameSettings
|
||||
var = game_creation.heightmap_height
|
||||
type = SLE_UINT8
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
from = SLV_MAPGEN_SETTINGS_REVAMP
|
||||
guiflags = SGF_NEWGAME_ONLY
|
||||
def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
|
||||
min = MIN_HEIGHTMAP_HEIGHT
|
||||
@@ -1433,7 +1433,7 @@ cat = SC_BASIC
|
||||
base = GameSettings
|
||||
var = game_creation.snow_coverage
|
||||
type = SLE_UINT8
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
from = SLV_MAPGEN_SETTINGS_REVAMP
|
||||
guiflags = SGF_NEWGAME_ONLY
|
||||
def = DEF_SNOW_COVERAGE
|
||||
min = 0
|
||||
@@ -1448,7 +1448,7 @@ cat = SC_BASIC
|
||||
base = GameSettings
|
||||
var = game_creation.desert_coverage
|
||||
type = SLE_UINT8
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
from = SLV_MAPGEN_SETTINGS_REVAMP
|
||||
guiflags = SGF_NEWGAME_ONLY
|
||||
def = DEF_DESERT_COVERAGE
|
||||
min = 0
|
||||
@@ -2467,7 +2467,7 @@ cat = SC_BASIC
|
||||
base = GameSettings
|
||||
var = game_creation.custom_terrain_type
|
||||
type = SLE_UINT8
|
||||
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
|
||||
from = SLV_MAPGEN_SETTINGS_REVAMP
|
||||
guiflags = SGF_NEWGAME_ONLY
|
||||
def = MAP_HEIGHT_LIMIT_AUTO_MINIMUM
|
||||
min = MIN_CUSTOM_TERRAIN_TYPE
|
||||
|
Reference in New Issue
Block a user