Chunnel: String text adjustments.

This commit is contained in:
Jonathan G Rennison
2017-03-04 12:10:54 +00:00
parent 7e6215f271
commit 13a716980a
2 changed files with 5 additions and 5 deletions

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@@ -3042,11 +3042,11 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
# Industries come directly from their industry names # Industries come directly from their industry names
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railway tunnel
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel passing water STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_CHUNNEL :Railway tunnel (underwater)
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Railway tunnel with signal simulation STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL :Railway tunnel with signal simulation
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL :Railway tunnel with signal simulation passing water STR_LAI_TUNNEL_DESCRIPTION_RAILROAD_SIGNAL_CHUNNEL :Railway tunnel with signal simulation (underwater)
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel passing water STR_LAI_TUNNEL_DESCRIPTION_ROAD_CHUNNEL :Road tunnel (underwater)
STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Railway bridge with signal simulation STR_LAI_BRIDGE_DESCRIPTION_RAILROAD_SIGNAL :Railway bridge with signal simulation
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
@@ -5005,7 +5005,7 @@ STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... Ramp too short, tunnels under water have minimal three tiles at the begin and end. STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... ramp too short, tunnels under water must have a ramp at least three tiles long at both ends.
STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels. STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel. STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.

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@@ -129,7 +129,7 @@ public:
DEBUG(misc, LANDINFOD_LEVEL, "index: %#x" , Tunnel::GetByTile(tile)->index); DEBUG(misc, LANDINFOD_LEVEL, "index: %#x" , Tunnel::GetByTile(tile)->index);
DEBUG(misc, LANDINFOD_LEVEL, "north tile: %#x" , Tunnel::GetByTile(tile)->tile_n); DEBUG(misc, LANDINFOD_LEVEL, "north tile: %#x" , Tunnel::GetByTile(tile)->tile_n);
DEBUG(misc, LANDINFOD_LEVEL, "south tile: %#x" , Tunnel::GetByTile(tile)->tile_s); DEBUG(misc, LANDINFOD_LEVEL, "south tile: %#x" , Tunnel::GetByTile(tile)->tile_s);
DEBUG(misc, LANDINFOD_LEVEL, "is chunel: %u" , Tunnel::GetByTile(tile)->is_chunnel); DEBUG(misc, LANDINFOD_LEVEL, "is chunnel: %u" , Tunnel::GetByTile(tile)->is_chunnel);
} }
DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type); DEBUG(misc, LANDINFOD_LEVEL, "type = %#x", _m[tile].type);
DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height); DEBUG(misc, LANDINFOD_LEVEL, "height = %#x", _m[tile].height);