(svn r1009) -Feature: per-station vehicle lists

This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule.
As side effect this gets rid of some global variables.
This commit is contained in:
tron
2004-12-10 18:16:08 +00:00
parent 804d6828dd
commit 13e8d01dcb
18 changed files with 676 additions and 748 deletions

View File

@@ -698,154 +698,122 @@ void ShowRoadDepotWindow(uint tile)
}
}
// used to get a sorted list of the vehicles
static SortStruct _road_sort[NUM_NORMAL_VEHICLES];
static uint16 _num_road_sort[MAX_PLAYERS];
static void GlobalSortRoadVehList()
{
const Vehicle *v;
uint16 *i;
uint32 n = 0;
static Widget _player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */
{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES},
{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL},
{ WIDGETS_END},
};
// reset #-of roadvehicles to 0 because ++ is used for value-assignment
for (i = _num_road_sort; i != endof(_num_road_sort); i++) {*i = 0;}
FOR_ALL_VEHICLES(v) {
if(v->type == VEH_Road) {
_road_sort[n].index = v->index;
_road_sort[n++].owner = v->owner;
_num_road_sort[v->owner]++; // add number of roadvehicless of player
}
}
// create cumulative roadvehicle-ownership
// roads are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2
for (i = &_num_road_sort[1]; i != endof(_num_road_sort); i++) {*i += *(i-1);}
qsort(_road_sort, n, sizeof(_road_sort[0]), GeneralOwnerSorter); // sort by owner
// since indexes are messed up after adding/removing a station, mark all lists dirty
memset(_road_sort_dirty, true, sizeof(_road_sort_dirty));
_vehicle_sort_dirty[VEHROAD] = false;
DEBUG(misc, 1) ("Resorting global roadvehicles list...");
}
static void MakeSortedRoadVehList(byte owner)
{
SortStruct *firstelement;
uint32 n = 0;
if (owner == 0) { // first element starts at 0th element and has n elements as described above
firstelement = &_road_sort[0];
n = _num_road_sort[0];
} else { // nth element starts at the end of the previous one, and has n elements as described above
firstelement = &_road_sort[_num_road_sort[owner-1]];
n = _num_road_sort[owner] - _num_road_sort[owner-1];
}
_internal_sort_order = _road_sort_order[owner];
_internal_name_sorter_id = STR_SV_ROADVEH_NAME;
_last_vehicle_idx = 0; // used for "cache" in namesorting
qsort(firstelement, n, sizeof(_road_sort[0]), _vehicle_sorter[_road_sort_type[owner]]);
_road_sort_dirty[owner] = false;
DEBUG(misc, 1) ("Resorting Roadvehicles list player %d...", owner+1);
}
static Widget _other_player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
{
int station = (int)w->window_number >> 16;
int owner = w->window_number & 0xff;
vehiclelist_d *vl = &WP(w, vehiclelist_d);
switch(e->event) {
case WE_PAINT: {
uint32 i;
const byte window_number = (byte)w->window_number;
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
if (_road_sort_type[window_number] == SORT_BY_UNSORTED) // disable 'Sort By' tooltip on Unsorted sorting criteria
BuildVehicleList(vl, VEH_Road, owner, station);
SortVehicleList(vl);
SetVScrollCount(w, vl->list_length);
// disable 'Sort By' tooltip on Unsorted sorting criteria
if (vl->sort_type == SORT_BY_UNSORTED)
w->disabled_state |= (1 << 2);
// resort roadvehicles window if roadvehicles have been added/removed
if (_vehicle_sort_dirty[VEHROAD])
GlobalSortRoadVehList();
if (_road_sort_dirty[window_number]) {
MakeSortedRoadVehList(window_number);
/* reset sorting timeout */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
}
// roads are stored as a cummulative index, eg 25, 41, 43. This means
// Player0: 25; Player1: (41-25) 16; Player2: (43-41) 2 roads
i = (window_number == 0) ? 0 : _num_road_sort[window_number-1];
SetVScrollCount(w, _num_road_sort[window_number] - i);
/* draw the widgets */
{
Player *p = DEREF_PLAYER(window_number);
/* Company Name -- (###) Roadvehicles */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
const Player *p = DEREF_PLAYER(owner);
/* XXX hack */
if (station == -1) {
/* Company Name -- (###) Road vehicles */
SetDParam(0, p->name_1);
SetDParam(1, p->name_2);
SetDParam(2, w->vscroll.count);
_player_roadveh_widgets[1].unkA = STR_9001_ROAD_VEHICLES;
_other_player_roadveh_widgets[1].unkA = STR_9001_ROAD_VEHICLES;
} else {
/* Station Name -- (###) Road vehicles */
SetDParam(0, DEREF_STATION(station)->index);
SetDParam(1, w->vscroll.count);
_player_roadveh_widgets[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
_other_player_roadveh_widgets[1].unkA = STR_SCHEDULED_ROAD_VEHICLES;
}
DrawWindowWidgets(w);
}
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[_road_sort_type[window_number]], 0x10);
/* draw arrow pointing up/down for ascending/descending soring */
DoDrawString(_road_sort_order[window_number] & 1 ? "\xAA" : "\xA0", 69, 15, 0x10);
DrawString(85, 15, _vehicle_sort_listing[vl->sort_type], 0x10);
/* draw arrow pointing up/down for ascending/descending sorting */
DoDrawString(
vl->flags & VL_DESC ? "\xAA" : "\xA0", 69, 15, 0x10);
/* draw the roadvehicles */
{
Vehicle *v;
int n = 0;
const int x = 2; // offset from left side of widget
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET; // offset from top of widget
i += w->vscroll.pos; // offset from sorted roads list of current player
max = min(w->vscroll.pos + w->vscroll.cap, vl->list_length);
for (i = w->vscroll.pos; i < max; ++i) {
Vehicle *v = DEREF_VEHICLE(vl->sort_list[i].index);
StringID str;
while (i < _num_road_sort[window_number]) {
StringID str;
v = DEREF_VEHICLE(_road_sort[i].index);
assert(v->type == VEH_Road && v->owner == owner);
assert(v->type == VEH_Road && v->owner == window_number);
DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y + 13);
DrawRoadVehImage(v, x + 22, y + 6, INVALID_VEHICLE);
DrawVehicleProfitButton(v, x, y+13);
SetDParam(0, v->unitnumber);
if (IsRoadDepotTile(v->tile))
str = STR_021F;
else
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
DrawString(x, y + 2, str, 0);
SetDParam(0, v->unitnumber);
if (IsRoadDepotTile(v->tile)) {
str = STR_021F;
} else {
str = v->age > v->max_age - 366 ? STR_00E3 : STR_00E2;
}
DrawString(x, y+2, str, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
SetDParam(0, v->profit_this_year);
SetDParam(1, v->profit_last_year);
DrawString(x + 24, y + 18, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, 0);
if (v->string_id != STR_SV_ROADVEH_NAME) {
SetDParam(0, v->string_id);
DrawString(x+24, y, STR_01AB, 0);
}
y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
i++; // next road
if (++n == w->vscroll.cap) { break;} // max number of roads in the window
if (v->string_id != STR_SV_TRAIN_NAME) {
SetDParam(0, v->string_id);
DrawString(x + 24, y, STR_01AB, 0);
}
y += PLY_WND_PRC__SIZE_OF_ROW_SMALL;
}
} break;
case WE_CLICK: {
switch(e->click.widget) {
case 2: /* Flip sorting method ascending/descending */
_road_sort_order[(byte)w->window_number] ^= 1;
_road_sort_dirty[(byte)w->window_number] = true;
vl->flags ^= VL_DESC;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
break;
case 3: case 4:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, _road_sort_type[(byte)w->window_number], 4, 0); // do it for widget 4
ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type, 4, 0);
return;
case 6: { /* Matrix to show vehicles */
uint32 id_v = (e->click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / PLY_WND_PRC__SIZE_OF_ROW_SMALL;
@@ -855,13 +823,11 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
id_v += w->vscroll.pos;
{
const byte owner = (byte)w->window_number;
Vehicle *v;
id_v += (owner == 0) ? 0 : _num_road_sort[owner - 1]; // first element in list
if (id_v >= _num_road_sort[owner]) { return;} // click out of vehicle bound
if (id_v >= vl->list_length) return; // click out of list bound
v = DEREF_VEHICLE(_road_sort[id_v].index); // add the offset id_x to that
v = DEREF_VEHICLE(vl->sort_list[id_v].index);
assert(v->type == VEH_Road && v->owner == owner);
@@ -889,49 +855,37 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
if (_road_sort_type[(byte)w->window_number] != e->dropdown.index) // if value hasn't changed, dont resort list
_road_sort_dirty[(byte)w->window_number] = true;
_road_sort_type[(byte)w->window_number] = e->dropdown.index;
if (_road_sort_type[(byte)w->window_number] != SORT_BY_UNSORTED) // enable 'Sort By' if a sorter criteria is chosen
w->disabled_state &= ~(1 << 2);
if (vl->sort_type != e->dropdown.index) {
// value has changed -> resort
vl->flags |= VL_RESORT;
vl->sort_type = e->dropdown.index;
// enable 'Sort By' if a sorter criteria is chosen
if (vl->sort_type != SORT_BY_UNSORTED)
w->disabled_state &= ~(1 << 2);
}
SetWindowDirty(w);
break;
case WE_CREATE: /* set up resort timer */
w->custom[0] = DAY_TICKS;
w->custom[1] = PERIODIC_RESORT_DAYS;
vl->sort_list = NULL;
vl->flags = VL_REBUILD;
vl->sort_type = SORT_BY_UNSORTED;
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
break;
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (--w->custom[0] == 0) {
w->custom[0] = DAY_TICKS;
if (--w->custom[1] == 0) {
w->custom[1] = PERIODIC_RESORT_DAYS;
_road_sort_dirty[(byte)w->window_number] = true;
DEBUG(misc, 1) ("Periodic resort Roadvehicles list player %d...", w->window_number+1);
SetWindowDirty(w);
}
if (--vl->resort_timer == 0) {
DEBUG(misc, 1) ("Periodic resort road vehicles list player %d station %d",
owner, station);
vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->flags |= VL_RESORT;
SetWindowDirty(w);
}
break;
}
}
static const Widget _player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* only for our road list, a 'Build Vehicle' button that opens the depot of the last built depot */
{ WWT_PUSHTXTBTN, 14, 0, 129, 208, 219, STR_8815_NEW_VEHICLES, STR_901B_BUILD_NEW_ROAD_VEHICLES},
{ WWT_PANEL, 14, 130, 259, 208, 219, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _player_roadveh_desc = {
-1, -1, 260, 220,
WC_ROADVEH_LIST,0,
@@ -940,18 +894,6 @@ static const WindowDesc _player_roadveh_desc = {
PlayerRoadVehWndProc
};
static const Widget _other_player_roadveh_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 259, 0, 13, STR_9001_ROAD_VEHICLES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PUSHTXTBTN, 14, 0, 80, 14, 25, SRT_SORT_BY, STR_SORT_TIP},
{ WWT_PANEL, 14, 81, 237, 14, 25, 0x0, STR_SORT_TIP},
{ WWT_CLOSEBOX, 14, 238, 248, 14, 25, STR_0225, STR_SORT_TIP},
{ WWT_PANEL, 14, 249, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, 14, 0, 248, 26, 207, 0x701, STR_901A_ROAD_VEHICLES_CLICK_ON},
{ WWT_SCROLLBAR, 14, 249, 259, 26, 207, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WIDGETS_END},
};
static const WindowDesc _other_player_roadveh_desc = {
-1, -1, 260, 208,
WC_ROADVEH_LIST,0,
@@ -961,14 +903,14 @@ static const WindowDesc _other_player_roadveh_desc = {
};
void ShowPlayerRoadVehicles(int player)
void ShowPlayerRoadVehicles(int player, int station)
{
Window *w;
if ( player == _local_player) {
w = AllocateWindowDescFront(&_player_roadveh_desc, player);
w = AllocateWindowDescFront(&_player_roadveh_desc, (station << 16) | player);
} else {
w = AllocateWindowDescFront(&_other_player_roadveh_desc, player);
w = AllocateWindowDescFront(&_other_player_roadveh_desc, (station << 16) | player);
}
if (w) {
w->caption_color = player;