(svn r1009) -Feature: per-station vehicle lists
This adds a little button per vehicle class to the station window which opens a list of all vehicles that have this station on their schedule. As side effect this gets rid of some global variables.
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@@ -499,8 +499,7 @@ int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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NormalizeTrainVehInDepot(v);
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InvalidateWindow(WC_VEHICLE_DEPOT, tile);
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_vehicle_sort_dirty[VEHTRAIN] = true; // build a trainengine
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InvalidateWindow(WC_TRAINS_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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}
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}
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@@ -811,8 +810,7 @@ int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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// always redraw the depot. maybe redraw train list
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InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
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if (first->subtype == 0) {
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_vehicle_sort_dirty[VEHTRAIN] = true; // sell a wagon / locomotive
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InvalidateWindow(WC_TRAINS_LIST, first->owner);
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RebuildVehicleLists();
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}
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// when selling an attached locomotive. we need to delete its window.
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if (v->subtype == 0) {
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@@ -2254,8 +2252,7 @@ static void DeleteLastWagon(Vehicle *v)
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InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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_vehicle_sort_dirty[VEHTRAIN] = true; // remove crashed train
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InvalidateWindow(WC_TRAINS_LIST, v->owner);
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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BeginVehicleMove(v);
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