(svn r3902) When drawing a bridge middle part get the bridge axis only once instead of again and again
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		@@ -999,6 +999,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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			AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
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		} else {
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			// bridge middle part.
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			Axis axis = GetBridgeAxis(ti->tile);
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			uint z;
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			int x,y;
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@@ -1007,21 +1008,27 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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				// draw foundation?
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				if (ti->tileh) {
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					int f = _bridge_foundations[ti->map5&1][ti->tileh];
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					int f = _bridge_foundations[axis][ti->tileh];
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					if (f) DrawFoundation(ti, f);
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				}
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				if (GetTransportTypeUnderBridge(ti->tile) == TRANSPORT_RAIL) {
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					const RailtypeInfo *rti = GetRailTypeInfo(GB(_m[ti->tile].m3, 0, 4));
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					image = SPR_RAIL_TRACK_Y + (ti->map5 & 1);
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					if (ti->tileh != 0) image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
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					if (ti->tileh == 0) {
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						image = (axis == AXIS_X ? SPR_RAIL_TRACK_Y : SPR_RAIL_TRACK_X);
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					} else {
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						image = SPR_RAIL_TRACK_Y + _track_sloped_sprites[ti->tileh - 1];
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					}
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					image += rti->total_offset;
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					if (ice) image += rti->snow_offset;
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				} else {
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					// road
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					image = SPR_ROAD_Y + (ti->map5 & 1);
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					if (ti->tileh != 0) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
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					if (ti->tileh == 0) {
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						image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
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					} else {
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						image = (axis == AXIS_X ? SPR_ROAD_Y : SPR_ROAD_X);
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					}
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					if (ice) image += 19;
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				}
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				DrawGroundSprite(image);
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@@ -1039,8 +1046,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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				}
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			}
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			/* Cope for the direction of the bridge */
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			if (HASBIT(ti->map5, 0)) base_offset += 4;
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			if (axis != AXIS_X) base_offset += 4;
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			/*  base_offset needs to be 0 due to the structure of the sprite table see table/bridge_land.h */
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			assert( (base_offset & 0x03) == 0x00);
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@@ -1052,7 +1058,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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			// draw rail or road component
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			image = b[0];
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			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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			AddSortableSpriteToDraw(image, ti->x, ti->y, (ti->map5&1)?11:16, (ti->map5&1)?16:11, 1, z);
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			AddSortableSpriteToDraw(
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				image, ti->x, ti->y,
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				axis == AXIS_X ? 16 : 11,
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				axis == AXIS_X ? 11 : 16,
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				1, z
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			);
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			x = ti->x;
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			y = ti->y;
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@@ -1060,12 +1071,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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			if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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			// draw roof, the component of the bridge which is logically between the vehicle and the camera
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			if (ti->map5 & 1) {
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				x += 12;
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				if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 1, 16, 0x28, z);
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			} else {
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			if (axis == AXIS_X) {
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				y += 12;
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				if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x,y, 16, 1, 0x28, z);
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				if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 16, 1, 0x28, z);
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			} else {
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				x += 12;
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				if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
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			}
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			if (ti->z + 5 == z) {
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