(svn r14852) -Feature: Automatic reversing in front of block signals can now be disabled by setting pf.wait_oneway_signal respectively pf.wait_twoway_signal to 255.

This commit is contained in:
michi_cc
2009-01-05 20:29:05 +00:00
parent c9d25e20f0
commit 13f06c812d
2 changed files with 4 additions and 4 deletions

View File

@@ -3734,12 +3734,12 @@ static void TrainController(Vehicle *v, Vehicle *nomove, bool update_image)
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 100;
if (++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return;
if (_settings_game.pf.wait_oneway_signal == 255 || ++v->load_unload_time_rem < _settings_game.pf.wait_oneway_signal * 20) return;
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 10;
if (++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) {
if (_settings_game.pf.wait_twoway_signal == 255 || ++v->load_unload_time_rem < _settings_game.pf.wait_twoway_signal * 73) {
DiagDirection exitdir = TrackdirToExitdir(i);
TileIndex o_tile = TileAddByDiagDir(gp.new_tile, exitdir);