(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky)
This commit is contained in:
11
vehicle.c
11
vehicle.c
@@ -164,6 +164,7 @@ static Vehicle *InitializeVehicle(Vehicle *v)
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v->next = NULL;
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v->next_hash = 0xffff;
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v->string_id = 0;
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v->random_bits = RandomRange(256);
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return v;
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}
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@@ -1548,6 +1549,7 @@ const byte _common_veh_desc[] = {
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SLE_VAR(Vehicle,x_offs, SLE_INT8),
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SLE_VAR(Vehicle,y_offs, SLE_INT8),
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SLE_VAR(Vehicle,engine_type, SLE_UINT16),
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SLE_VAR(Vehicle,max_speed, SLE_UINT16),
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SLE_VAR(Vehicle,cur_speed, SLE_UINT16),
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SLE_VAR(Vehicle,subspeed, SLE_UINT8),
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@@ -1590,8 +1592,13 @@ const byte _common_veh_desc[] = {
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SLE_VAR(Vehicle,profit_last_year, SLE_INT32),
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SLE_VAR(Vehicle,value, SLE_UINT32),
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// reserve extra space in savegame here. (currently 16 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U64 | SLE_VAR_NULL, 2, 2, 255),
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SLE_VAR(Vehicle,random_bits, SLE_UINT8),
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SLE_VAR(Vehicle,waiting_triggers, SLE_UINT8),
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// reserve extra space in savegame here. (currently 14 bytes)
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SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 2, 2, 255), /* 2 */
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SLE_CONDARR(NullStruct,null,SLE_FILE_U16 | SLE_VAR_NULL, 2, 2, 255), /* 4 */
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SLE_CONDARR(NullStruct,null,SLE_FILE_U32 | SLE_VAR_NULL, 2, 2, 255), /* 8 */
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SLE_END()
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};
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