Add console command to dump vehicle info
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@@ -54,6 +54,7 @@
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#include "base_media_base.h"
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#include "debug_settings.h"
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#include "debug_desync.h"
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#include "scope_info.h"
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#include <time.h>
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#include "safeguards.h"
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@@ -2623,6 +2624,23 @@ DEF_CONSOLE_CMD(ConDumpCargoTypes)
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return true;
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}
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DEF_CONSOLE_CMD(ConDumpVehicle)
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{
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if (argc != 2) {
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IConsoleHelp("Debug: Show vehicle information. Usage: 'dump_vehicle <vehicle-id>'");
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return true;
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}
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const Vehicle *v = Vehicle::GetIfValid(atoi(argv[1]));
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if (v != nullptr) {
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IConsolePrint(CC_DEFAULT, scope_dumper().VehicleInfo(v));
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} else {
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IConsolePrint(CC_DEFAULT, "No such vehicle");
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}
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return true;
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}
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/**
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* Dump the state of a tile on the map.
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* param x tile number or tile x coordinate.
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@@ -3465,6 +3483,7 @@ void IConsoleStdLibRegister()
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IConsole::CmdRegister("dump_rail_types", ConDumpRailTypes, nullptr, true);
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IConsole::CmdRegister("dump_bridge_types", ConDumpBridgeTypes, nullptr, true);
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IConsole::CmdRegister("dump_cargo_types", ConDumpCargoTypes, nullptr, true);
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IConsole::CmdRegister("dump_vehicle", ConDumpVehicle, nullptr, true);
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IConsole::CmdRegister("dump_tile", ConDumpTile, nullptr, true);
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IConsole::CmdRegister("check_caches", ConCheckCaches, nullptr, true);
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IConsole::CmdRegister("show_town_window", ConShowTownWindow, nullptr, true);
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