(svn r23548) -Codechange: unify and document toolbar widgets
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@@ -14,59 +14,63 @@
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/** Widgets of the WC_MAIN_TOOLBAR, when in normal game mode. */
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enum ToolbarNormalWidgets {
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TBN_PAUSE = 0,
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TBN_FASTFORWARD,
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TBN_SETTINGS,
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TBN_SAVEGAME,
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TBN_SMALLMAP,
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TBN_TOWNDIRECTORY,
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TBN_SUBSIDIES,
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TBN_STATIONS,
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TBN_FINANCES,
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TBN_COMPANIES,
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TBN_GRAPHICS,
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TBN_LEAGUE,
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TBN_INDUSTRIES,
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TBN_VEHICLESTART, ///< trains, actually. So following are trucks, boats and planes
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TBN_TRAINS = TBN_VEHICLESTART,
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TBN_ROADVEHS,
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TBN_SHIPS,
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TBN_AIRCRAFTS,
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TBN_ZOOMIN,
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TBN_ZOOMOUT,
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TBN_RAILS,
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TBN_ROADS,
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TBN_WATER,
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TBN_AIR,
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TBN_LANDSCAPE,
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TBN_MUSICSOUND,
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TBN_NEWSREPORT,
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TBN_HELP,
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TBN_SWITCHBAR, ///< only available when toolbar has been split
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TBN_END ///< The end marker
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WID_TN_PAUSE, ///< Pause the game.
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WID_TN_FAST_FORWARD, ///< Fast forward the game.
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WID_TN_SETTINGS, ///< Settings menu.
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WID_TN_SAVE, ///< Save menu.
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WID_TN_SMALL_MAP, ///< Small map menu.
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WID_TN_TOWNS, ///< Town menu.
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WID_TN_SUBSIDIES, ///< Subsidy menu.
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WID_TN_STATIONS, ///< Station menu.
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WID_TN_FINANCES, ///< Finance menu.
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WID_TN_COMPANIES, ///< Company menu.
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WID_TN_GRAPHS, ///< Graph menu.
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WID_TN_LEAGUE, ///< Company league menu.
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WID_TN_INDUSTRIES, ///< Industry menu.
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WID_TN_VEHICLE_START, ///< Helper for the offset of the vehicle menus.
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WID_TN_TRAINS = WID_TN_VEHICLE_START, ///< Train menu.
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WID_TN_ROADVEHS, ///< Road vehicle menu.
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WID_TN_SHIPS, ///< Ship menu.
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WID_TN_AIRCRAFTS, ///< Aircraft menu.
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WID_TN_ZOOM_IN, ///< Zoom in the main viewport.
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WID_TN_ZOOM_OUT, ///< Zoom out the main viewport.
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WID_TN_RAILS, ///< Rail building menu.
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WID_TN_ROADS, ///< Road building menu.
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WID_TN_WATER, ///< Water building toolbar.
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WID_TN_AIR, ///< Airport building toolbar.
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WID_TN_LANDSCAPE, ///< Landscaping toolbar.
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WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
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WID_TN_MESSAGES, ///< Messages menu.
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WID_TN_HELP, ///< Help menu.
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WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
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WID_TN_END ///< Helper for knowing the amount of widgets.
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};
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/** Widgets of the WC_MAIN_TOOLBAR, when in scenario editor. */
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enum ToolbarScenEditorWidgets {
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TBSE_PAUSE = 0,
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TBSE_FASTFORWARD,
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TBSE_SETTINGS,
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TBSE_SAVESCENARIO,
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TBSE_SPACERPANEL,
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TBSE_DATEPANEL,
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TBSE_DATEBACKWARD,
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TBSE_DATEFORWARD,
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TBSE_SMALLMAP,
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TBSE_ZOOMIN,
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TBSE_ZOOMOUT,
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TBSE_LANDGENERATE,
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TBSE_TOWNGENERATE,
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TBSE_INDUSTRYGENERATE,
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TBSE_BUILDROAD,
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TBSE_BUILDDOCKS,
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TBSE_PLANTTREES,
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TBSE_PLACESIGNS,
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TBSE_DATEPANEL_CONTAINER,
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enum ToolbarEditorWidgets {
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WID_TE_PAUSE, ///< Pause the game.
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WID_TE_FAST_FORWARD, ///< Fast forward the game.
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WID_TE_SETTINGS, ///< Settings menu.
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WID_TE_SAVE, ///< Save menu.
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WID_TE_SPACER, ///< Spacer with "scenario editor" text.
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WID_TE_DATE, ///< The date of the scenario.
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WID_TE_DATE_BACKWARD, ///< Reduce the date of the scenario.
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WID_TE_DATE_FORWARD, ///< Increase the date of the scenario.
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WID_TE_SMALL_MAP, ///< Small map menu.
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WID_TE_ZOOM_IN, ///< Zoom in the main viewport.
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WID_TE_ZOOM_OUT, ///< Zoom out the main viewport.
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WID_TE_LAND_GENERATE, ///< Land generation.
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WID_TE_TOWN_GENERATE, ///< Town building window.
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WID_TE_INDUSTRY, ///< Industry building window.
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WID_TE_ROADS, ///< Road building menu.
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WID_TE_WATER, ///< Water building toolbar.
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WID_TE_TREES, ///< Tree building toolbar.
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WID_TE_SIGNS, ///< Sign building.
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WID_TE_DATE_PANEL, ///< Container for the date widgets.
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/* The following three need to have the same actual widget number as the normal toolbar due to shared code. */
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WID_TE_MUSIC_SOUND = WID_TN_MUSIC_SOUND, ///< Music/sound configuration menu.
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WID_TE_HELP = WID_TN_HELP, ///< Help menu.
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WID_TE_SWITCH_BAR = WID_TN_SWITCH_BAR, ///< Only available when toolbar has been split to switch between different subsets.
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};
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#endif /* WIDGETS_TOOLBAR_WIDGET_H */
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