Add NewGRF bridge property to prevent town or AI/GS building bridge type

This commit is contained in:
Jonathan G Rennison
2020-10-14 19:53:06 +01:00
parent 0c0c6c7531
commit 14adcbac80
7 changed files with 41 additions and 3 deletions

View File

@@ -203,6 +203,16 @@
</table>
</p>
<p>This is indicated by the feature name: <font face="monospace">action0_bridge_pillar_flags</font>, version 1</p>
<h4>Bridge availability flags (mappable property: bridge_availability_flags)</h4>
<p>This property sets the availability flags for this bridge type.<br />
The property length is 1 byte. The format is:
<table>
<tr><th>Bit</th><th>Value</th><th>Meaning</th></tr>
<tr><td>0</td><td>1</td><td>Towns may not build this bridge type</td></tr>
<tr><td>1</td><td>2</td><td>Scripts (AI/GS) may not build this bridge type</td></tr>
</table>
</p>
<p>This is indicated by the feature name: <font face="monospace">action0_bridge_availability_flags</font>, version 1</p>
<h4>More bridges (16 instead of 13)</h4>
<p>This is indicated by the feature name: <font face="monospace">more_bridge_types</font>, version 1</p>
<h3><a href="https://newgrf-specs.tt-wiki.net/wiki/Action0/Railtypes">Action 0 - Railtypes</a></h3>