Add NewGRF bridge property to prevent town or AI/GS building bridge type
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@@ -20,7 +20,9 @@
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/* static */ bool ScriptBridge::IsValidBridge(BridgeID bridge_id)
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{
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return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year;
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if (bridge_id >= MAX_BRIDGES) return false;
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const BridgeSpec *b = ::GetBridgeSpec(bridge_id);
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return b->avail_year <= _cur_year && !HasBit(b->ctrl_flags, BSCF_NOT_AVAILABLE_AI_GS);
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}
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/* static */ bool ScriptBridge::IsBridgeTile(TileIndex tile)
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@@ -77,7 +79,7 @@ static void _DoCommandReturnBuildBridge1(class ScriptInstance *instance)
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EnforcePrecondition(false, vehicle_type != ScriptVehicle::VT_ROAD || ScriptRoad::IsRoadTypeAvailable(ScriptRoad::GetCurrentRoadType()));
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EnforcePrecondition(false, ScriptObject::GetCompany() != OWNER_DEITY || vehicle_type == ScriptVehicle::VT_ROAD);
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uint type = 0;
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uint type = (1 << 17);
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switch (vehicle_type) {
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case ScriptVehicle::VT_ROAD:
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type |= (TRANSPORT_ROAD << 15);
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