(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
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@@ -16,7 +16,6 @@
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#include "rev.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "network/network.h"
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#include "blitter/factory.hpp"
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#include "base_media_base.h"
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#include "music/music_driver.hpp"
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@@ -218,9 +217,8 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
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/* Fake ourselves to be a network server so we don't get threaded saving */
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_network_server = true;
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return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY) == SL_OK;
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SL_SAVE, NO_DIRECTORY, false) == SL_OK;
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} catch (...) {
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return false;
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}
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