(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.

This commit is contained in:
rubidium
2009-09-14 15:53:19 +00:00
parent 64bafcbe18
commit 14ea4e7672
3 changed files with 8 additions and 9 deletions

View File

@@ -1780,9 +1780,10 @@ void WaitTillSaved()
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param mode Save or load. Load can also be a TTD(Patch) game. Use SL_LOAD, SL_OLD_LOAD or SL_SAVE
* @param threaded True when threaded saving is allowed
* @return Return the results of the action. SL_OK, SL_ERROR or SL_REINIT ("unload" the game)
*/
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
@@ -1851,9 +1852,9 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb)
SlWriteFill(); // flush the save buffer
SaveFileStart();
if (_network_server ||
!ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (!_network_server) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
if (_network_server) threaded = false;
if (!threaded || !ThreadObject::New(&SaveFileToDiskThread, NULL, &_save_thread)) {
if (threaded) DEBUG(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);
SaveFileDone();