(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
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@@ -47,7 +47,7 @@ enum SavegameType {
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void GenerateDefaultSaveName(char *buf, const char *last);
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void SetSaveLoadError(uint16 str);
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const char *GetSaveLoadErrorString();
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb);
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SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, bool threaded = true);
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void WaitTillSaved();
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void DoExitSave();
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