Remove now unused vehicle.flip_direction_all_trains setting
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@@ -642,7 +642,6 @@ struct VehicleSettings {
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uint8 repair_cost; ///< cost of repairing vehicle
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bool ship_collision_avoidance; ///< ships try to avoid colliding with each other
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bool no_train_crash_other_company; ///< trains cannot crash with trains from other companies
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bool flip_direction_all_trains; ///< enable flipping direction in depot for all train engine types
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bool roadveh_articulated_overtaking; ///< enable articulated road vehicles overtaking other vehicles
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bool roadveh_cant_quantum_tunnel; ///< enable or disable vehicles quantum tunelling through over vehicles when blocked
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bool drive_through_train_depot; ///< enable drive-through train depot emulation
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