Add generation of public roads linking towns

This commit is contained in:
Andreas Schmitt
2021-06-12 09:56:59 +02:00
committed by Jonathan G Rennison
parent d718ba62ef
commit 150e502cf9
9 changed files with 690 additions and 4 deletions

View File

@@ -1931,6 +1931,12 @@ STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT :Adjust placemen
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE :Arctic tree range: {STRING2}
STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE_HELPTEXT :Approximate range of arctic trees around snow line
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS :Build public roads connecting towns: {STRING2}
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT :Generates public roads which connect the times. Takes a bit of time on bigger maps. 'Build and avoid' generates roads which avoid curves and result in very grid-like connections.
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE :None (Default)
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_WITH_CURVES :Build with curves
STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_AVOID_CURVES :Build and avoid curves
STR_CONFIG_SETTING_TREE_GROWTH :Tree growth speed: {STRING2}
STR_CONFIG_SETTING_TREE_GROWTH_HELPTEXT :Control rate at which trees grow during the game. This might affect industries which rely on tree growth, for example lumber mills
STR_CONFIG_SETTING_TREE_GROWTH_NORMAL :Normal
@@ -3774,6 +3780,7 @@ STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} /
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
STR_GENERATION_PUBLIC_ROADS_GENERATION :{BLACK}Public roads generation
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game