Add generation of public roads linking towns
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committed by
Jonathan G Rennison
parent
d718ba62ef
commit
150e502cf9
@@ -1931,6 +1931,12 @@ STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_HELPTEXT :Adjust placemen
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STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE :Arctic tree range: {STRING2}
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STR_CONFIG_SETTING_TREES_AROUND_SNOWLINE_RANGE_HELPTEXT :Approximate range of arctic trees around snow line
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STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS :Build public roads connecting towns: {STRING2}
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STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_HELPTEXT :Generates public roads which connect the times. Takes a bit of time on bigger maps. 'Build and avoid' generates roads which avoid curves and result in very grid-like connections.
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STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_NONE :None (Default)
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STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_WITH_CURVES :Build with curves
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STR_CONFIG_SETTING_BUILD_PUBLIC_ROADS_AVOID_CURVES :Build and avoid curves
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STR_CONFIG_SETTING_TREE_GROWTH :Tree growth speed: {STRING2}
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STR_CONFIG_SETTING_TREE_GROWTH_HELPTEXT :Control rate at which trees grow during the game. This might affect industries which rely on tree growth, for example lumber mills
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STR_CONFIG_SETTING_TREE_GROWTH_NORMAL :Normal
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@@ -3774,6 +3780,7 @@ STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} /
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STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
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STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
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STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
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STR_GENERATION_PUBLIC_ROADS_GENERATION :{BLACK}Public roads generation
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STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
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STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
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STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
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