Change: OnGameTick() is only called when not paused.
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@@ -649,7 +649,6 @@ public:
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virtual void OnGameTick()
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{
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if (_pause_mode != PM_UNPAUSED) return;
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if (!this->timer_enabled) return;
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if (--this->callback_timer == 0) {
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/* We have just passed another day.
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