Change: OnGameTick() is only called when not paused.
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@@ -1678,7 +1678,6 @@ public:
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virtual void OnGameTick()
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{
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if (_pause_mode != PM_UNPAUSED) return;
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if (this->vehicles.NeedResort()) {
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StationID station = (this->vli.type == VL_STATION_LIST) ? this->vli.index : INVALID_STATION;
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