Change: OnGameTick() is only called when not paused.

This commit is contained in:
Peter Nelson
2018-05-04 21:40:59 +01:00
committed by PeterN
parent 2a8fa5fef9
commit 15320a37b9
5 changed files with 0 additions and 6 deletions

View File

@@ -1678,7 +1678,6 @@ public:
virtual void OnGameTick()
{
if (_pause_mode != PM_UNPAUSED) return;
if (this->vehicles.NeedResort()) {
StationID station = (this->vli.type == VL_STATION_LIST) ? this->vli.index : INVALID_STATION;