(svn r17603) -Codechange: since now, towns are 'founded' instead of 'built'
This commit is contained in:
@@ -840,7 +840,7 @@ void ShowTownDirectory()
|
||||
new TownDirectoryWindow(&_town_directory_desc);
|
||||
}
|
||||
|
||||
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
void CcFoundTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
@@ -1032,12 +1032,12 @@ public:
|
||||
{
|
||||
uint32 townnameparts;
|
||||
if (!GenerateTownName(&townnameparts)) {
|
||||
ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
|
||||
ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_FOUND_TOWN_HERE, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3, townnameparts,
|
||||
CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
|
||||
CMD_FOUND_TOWN | CMD_MSG(STR_ERROR_CAN_T_FOUND_TOWN_HERE), CcFoundTown);
|
||||
}
|
||||
|
||||
virtual void OnPlaceObjectAbort()
|
||||
@@ -1054,7 +1054,7 @@ static const WindowDesc _found_town_desc(
|
||||
NULL, _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
|
||||
);
|
||||
|
||||
void ShowBuildTownWindow()
|
||||
void ShowFoundTownWindow()
|
||||
{
|
||||
if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
|
||||
AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
|
||||
|
Reference in New Issue
Block a user