(svn r26746) -Codechange: Separate enums for visual effect type and spawning model.
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@@ -92,6 +92,16 @@ enum VisualEffect {
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VE_DEFAULT = 0xFF, ///< Default value to indicate that visual effect should be based on engine class
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};
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/** Models for spawning visual effects. */
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enum VisualEffectSpawnModel {
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VESM_NONE = 0, ///< No visual effect
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VESM_STEAM, ///< Steam model
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VESM_DIESEL, ///< Diesel model
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VESM_ELECTRIC, ///< Electric model
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VESM_END
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};
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/**
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* Enum to handle ground vehicle subtypes.
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* This is defined here instead of at #GroundVehicle because some common function require access to these flags.
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