Add settings to ignore date/zone/GRF when placing houses in scenario editor

See: #177
This commit is contained in:
Jonathan G Rennison
2020-08-03 18:57:55 +01:00
parent b7118b60fe
commit 157beb05ed
6 changed files with 47 additions and 8 deletions

View File

@@ -2476,7 +2476,7 @@ static inline CommandCost CanBuildHouseHere(const TileArea &ta, TownID town, int
* @param zone return error if houses are forbidden in this house zone
* @return success if house is avaliable, error message otherwise
*/
static inline CommandCost IsHouseTypeAllowed(HouseID house, bool above_snowline, HouseZonesBits zone)
static inline CommandCost IsHouseTypeAllowed(HouseID house, bool above_snowline, HouseZonesBits zone, bool manual)
{
const HouseSpec *hs = HouseSpec::Get(house);
/* Disallow disabled and replaced houses. */
@@ -2491,6 +2491,8 @@ static inline CommandCost IsHouseTypeAllowed(HouseID house, bool above_snowline,
if (!(hs->building_availability & HZ_SUBARTC_BELOW)) return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED_BELOW_SNOW_LINE);
}
if (manual && _settings_client.scenario.house_ignore_zones) return CommandCost();
/* Check if the house zone is allowed for this type of houses. */
if (!HasBit(hs->building_availability & HZ_ZONALL, zone)) {
return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED_IN_THIS_TOWN_ZONE);
@@ -2613,8 +2615,10 @@ static CommandCost CheckCanBuildHouse(HouseID house, const Town *t, bool manual)
return CMD_ERROR;
}
if (_cur_year > hs->max_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_OLD);
if (_cur_year < hs->min_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_MODERN);
if (!manual || !_settings_client.scenario.house_ignore_dates) {
if (_cur_year > hs->max_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_OLD);
if (_cur_year < hs->min_year) return_cmd_error(STR_ERROR_BUILDING_IS_TOO_MODERN);
}
/* Special houses that there can be only one of. */
if (hs->building_flags & BUILDING_IS_CHURCH) {
@@ -2698,7 +2702,7 @@ CommandCost CmdBuildHouse(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
bool manual = (_game_mode == GM_EDITOR);
CommandCost ret = IsHouseTypeAllowed(house, above_snowline, TryGetTownRadiusGroup(t, tile));
CommandCost ret = IsHouseTypeAllowed(house, above_snowline, TryGetTownRadiusGroup(t, tile), manual);
if (ret.Succeeded()) ret = IsAnotherHouseTypeAllowedInTown(t, house);
if (ret.Succeeded()) ret = CheckCanBuildHouse(house, t, manual);
if (ret.Succeeded()) {
@@ -2711,8 +2715,10 @@ CommandCost CmdBuildHouse(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
if (ret.Failed()) return ret;
/* Check if GRF allows this house */
if (!HouseAllowsConstruction(house, tile, t, random_bits)) return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED);
if (!manual || !_settings_client.scenario.house_ignore_grf) {
/* Check if GRF allows this house */
if (!HouseAllowsConstruction(house, tile, t, random_bits)) return_cmd_error(STR_ERROR_BUILDING_NOT_ALLOWED);
}
if (flags & DC_EXEC) DoBuildHouse(t, tile, house, random_bits);
return CommandCost();
@@ -2745,7 +2751,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* Generate a list of all possible houses that can be built. */
for (uint i = 0; i < NUM_HOUSES; i++) {
if (IsHouseTypeAllowed((HouseID)i, above_snowline, zone).Failed()) continue;
if (IsHouseTypeAllowed((HouseID)i, above_snowline, zone, false).Failed()) continue;
if (IsAnotherHouseTypeAllowedInTown(t, (HouseID)i).Failed()) continue;
uint cur_prob = HouseSpec::Get(i)->probability;