Add settings to ignore date/zone/GRF when placing houses in scenario editor
See: #177
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@@ -1959,7 +1959,7 @@ static void PlaceProc_House(TileIndex tile)
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int best_zone = (int)HZB_BEGIN - 1;
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for (const Town *t : Town::Iterate()) {
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HouseZonesBits town_zone = TryGetTownRadiusGroup(t, tile);
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if (HasBit(house_zones, town_zone)) {
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if (HasBit(house_zones, town_zone) || (_settings_client.scenario.house_ignore_zones && town_zone != HZB_END)) {
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/* If CTRL is NOT pressed keep only single town on the list, the best one.
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* Otherwise add all towns to the list so they can be shown to the player. */
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if (!_ctrl_pressed) {
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