(svn r186) -Add: debug 'net' for network debug (sign_de)

-Fix: desync problem (server was not waiting for clients) (sign_de)
This commit is contained in:
truelight
2004-09-08 19:20:46 +00:00
parent 0a04fe95c9
commit 157e90b49f
5 changed files with 140 additions and 63 deletions

5
ttd.c
View File

@@ -432,6 +432,7 @@ void SetDebugString(const char *s)
_debug_misc_level = v;
_debug_grf_level = v;
_debug_ai_level = v;
_debug_net_level = v;
}
// individual levels
@@ -449,6 +450,7 @@ void SetDebugString(const char *s)
else if IS_LVL("spritecache") p = &_debug_spritecache_level;
else if IS_LVL("grf") p = &_debug_grf_level;
else if IS_LVL("ai") p = &_debug_ai_level;
else if IS_LVL("net") p = &_debug_net_level;
else {
ShowInfoF("Unknown debug level '%.*s'", s-t, t);
return;
@@ -881,6 +883,7 @@ void StateGameLoop()
// store the random seed to be able to detect out of sync errors
_sync_seed_1 = _random_seed_1;
_sync_seed_2 = _random_seed_2;
if (_networking) disable_computer=true;
if (_savedump_path[0] && (uint)_frame_counter >= _savedump_first && (uint)(_frame_counter -_savedump_first) % _savedump_freq == 0 ) {
char buf[100];
@@ -993,7 +996,7 @@ void GameLoop()
if (_frame_counter < _frame_counter_max) {
StateGameLoop();
NetworkProcessCommands();
}
}
} else {
if (!_pause)
StateGameLoop();