(svn r8520) -Fix/Feature: requery gameservers that did not respond to their first query.
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@@ -1275,6 +1275,7 @@ void NetworkUDPGameLoop(void)
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} else {
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_udp_client_socket->ReceivePackets();
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if (_network_udp_broadcast > 0) _network_udp_broadcast--;
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NetworkGameListRequery();
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}
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}
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