(svn r8520) -Fix/Feature: requery gameservers that did not respond to their first query.
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@@ -71,6 +71,7 @@ typedef struct NetworkGameList {
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uint16 port;
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bool online; // False if the server did not respond (default status)
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bool manually; // True if the server was added manually
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uint8 retries;
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struct NetworkGameList *next;
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} NetworkGameList;
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