(svn r8520) -Fix/Feature: requery gameservers that did not respond to their first query.
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@@ -7,5 +7,6 @@ void NetworkGameListClear(void);
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NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
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void NetworkGameListRemoveItem(NetworkGameList *remove);
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void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
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void NetworkGameListRequery(void);
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#endif /* NETWORK_GAMELIST_H */
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