(svn r2440) - Fix: [newgrf] Fix the spritesorter to handle overlapping sprites properly, this fixes display problems with really short wagons. (algorithm by patchman, ported by therax)
- Fix: [newgrf] Too short wagons could break the 'follow next vehicle' code used in the traincontroller. Clamp better to prevent this.
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@@ -119,7 +119,7 @@ void TrainConsistChanged(Vehicle *v) {
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veh_len = GetCallBackResult(CBID_VEH_LENGTH, u->engine_type, u);
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if (veh_len == CALLBACK_FAILED)
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veh_len = rvi_u->shorten_factor;
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veh_len = clamp(veh_len, 0, 7);
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veh_len = clamp(veh_len, 0, u->next == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
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u->u.rail.cached_veh_length = 8 - veh_len;
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};
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