(svn r9702) -Codechange: Add livery support to newgrf vehicle var 43
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@@ -551,6 +551,8 @@ VARDEF uint16 _returned_refit_capacity;
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static const VehicleID INVALID_VEHICLE = 0xFFFF;
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const struct Livery *GetEngineLivery(EngineID engine_type, PlayerID player, EngineID parent_engine_type, const Vehicle *v);
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/**
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* Get the colour map for an engine. This used for unbuilt engines in the user interface.
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* @param engine_type ID of engine
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