Chunnel patch 28400: Codechange: Chunnels can now pass normal tunnels, fixed tile highlighting, fixed ramp detection.
https://www.tt-forums.net/viewtopic.php?p=1183580#p1183580
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Jonathan G Rennison
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@@ -5004,6 +5004,7 @@ STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable t
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STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
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STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... Ramp too short, tunnels under water have minimal three tiles at the begin and end.
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STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
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STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.
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# Object related errors
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STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
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