Chunnel patch 28400: Codechange: Chunnels can now pass normal tunnels, fixed tile highlighting, fixed ramp detection.

https://www.tt-forums.net/viewtopic.php?p=1183580#p1183580
This commit is contained in:
HackaLittleBit
2017-03-04 11:57:59 +00:00
committed by Jonathan G Rennison
parent 7808370f86
commit 15c8e67655
2 changed files with 36 additions and 13 deletions

View File

@@ -5004,6 +5004,7 @@ STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable t
STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
STR_ERROR_TUNNEL_RAMP_TOO_SHORT :{WHITE}... Ramp too short, tunnels under water have minimal three tiles at the begin and end.
STR_ERROR_NO_DRILLING_ABOVE_CHUNNEL :{WHITE}No oil rigs allowed above underwater tunnels.
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY_FOR_CHUNNEL :{WHITE}Three tiles are needed to pass under the other tunnel.
# Object related errors
STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects