(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)

This commit is contained in:
truebrain
2011-12-19 20:57:08 +00:00
parent 963802e9a7
commit 1616961ea2
5 changed files with 36 additions and 7 deletions

View File

@@ -129,6 +129,19 @@ public:
*/
bool UseAsRandomAI();
/**
* Can a non-developer select Script for a new game.
*
* The idea behind this function is to 'forbid' using your script with a new
* game if you for example specificly wrote it for a certain scenario.
*
* @return True if the Script can be selected from the GUI as non-developer.
* @note This function is optional. Default is false.
*
* @api -ai
*/
bool IsDeveloperOnly();
/**
* Gets the name of main class of the Script so OpenTTD knows
* what class to instantiate.

View File

@@ -142,6 +142,10 @@ public:
*/
int GetSettingDefaultValue(const char *name) const;
/**
* Can this script be selected by developers only?
*/
virtual bool IsDeveloperOnly() const { return false; }
protected:
class Squirrel *engine; ///< Engine used to register for Squirrel.

View File

@@ -13,6 +13,7 @@
#include "../debug.h"
#include "../string_func.h"
#include "../fileio_func.h"
#include "../settings_type.h"
#include <sys/stat.h>
#include "../script/squirrel.hpp"
@@ -144,12 +145,14 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
this->info_list[strdup(script_name)] = info;
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
this->info_single_list[strdup(script_original_name)] = info;
} else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
this->info_single_list[script_original_name] = info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */
if (this->info_single_list.find(script_original_name) == this->info_single_list.end()) {
this->info_single_list[strdup(script_original_name)] = info;
} else if (this->info_single_list[script_original_name]->GetVersion() < info->GetVersion()) {
this->info_single_list[script_original_name] = info;
}
}
}