Codechange: move client name in settings to std::string
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@@ -267,7 +267,7 @@ struct NetworkSettings {
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std::string rcon_password; ///< password for rconsole (server side)
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std::string admin_password; ///< password for the admin network
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bool server_advertise; ///< advertise the server to the masterserver
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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std::string client_name; ///< name of the player (as client)
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std::string default_company_pass; ///< default password for new companies in encrypted form
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std::string connect_to_ip; ///< default for the "Add server" query
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std::string network_id; ///< network ID for servers
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