(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building
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@@ -81,6 +81,17 @@ public:
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SIGNALTYPE_NONE = 0xFF, //!< No signal.
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};
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/**
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* Types of rail-related objects in the game.
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*/
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enum BuildType {
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BT_TRACK, //!< Build a track
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BT_SIGNAL, //!< Build a signal
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BT_DEPOT, //!< Build a depot
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BT_STATION, //!< Build a station
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BT_WAYPOINT, //!< Build a rail waypoint
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};
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/**
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* Checks whether the given tile is actually a tile with rail that can be
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* used to traverse a tile. This excludes rail depots but includes
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@@ -419,6 +430,15 @@ public:
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* @return Whether the signal has been/can be removed or not.
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*/
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static bool RemoveSignal(TileIndex tile, TileIndex front);
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/**
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* Get the baseprice of building a rail-related object.
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* @param railtype the railtype that is build (on)
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* @param build_type the type of object to build
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* @pre IsRailTypeAvailable(railtype)
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* @return The baseprice of building the given object.
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*/
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static Money GetBuildCost(RailType railtype, BuildType build_type);
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};
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#endif /* AI_RAIL_HPP */
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