(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several classes to get easier cost estimations before you start building
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@@ -19,6 +19,7 @@
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#include "../../tree_map.h"
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#include "../../town.h"
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#include "../../landscape.h"
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#include "../../economy_func.h"
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/* static */ bool AITile::IsBuildable(TileIndex tile)
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{
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@@ -271,3 +272,18 @@
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return ::ClosestTownFromTile(tile, UINT_MAX)->index;
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}
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/* static */ Money AITile::GetBuildCost(BuildType build_type)
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{
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switch (build_type) {
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case BT_FOUNDATION: return ::GetPrice(PR_BUILD_FOUNDATION, 1, NULL);
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case BT_TERRAFORM: return ::GetPrice(PR_TERRAFORM, 1, NULL);
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case BT_BUILD_TREES: return ::GetPrice(PR_BUILD_TREES, 1, NULL);
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case BT_CLEAR_GRASS: return ::GetPrice(PR_CLEAR_GRASS, 1, NULL);
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case BT_CLEAR_ROUGH: return ::GetPrice(PR_CLEAR_ROUGH, 1, NULL);
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case BT_CLEAR_ROCKY: return ::GetPrice(PR_CLEAR_ROCKS, 1, NULL);
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case BT_CLEAR_FIELDS: return ::GetPrice(PR_CLEAR_FIELDS, 1, NULL);
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case BT_CLEAR_HOUSE: return ::GetPrice(PR_CLEAR_HOUSE, 1, NULL);
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default: return -1;
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}
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}
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