(svn r11533) -Codechange: Rename some unclear clear_x prices member names.
While at it, remove one unused entry on the clear_price_table array. It is based on ground type, and the unused one was referencing a non existing one.
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@@ -438,20 +438,19 @@ CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32
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MarkTileDirtyByTile(tile);
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}
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return cost.AddCost(_price.purchase_land * 10);
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return cost.AddCost(_price.clear_roughland * 10);
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}
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static CommandCost ClearTile_Clear(TileIndex tile, byte flags)
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{
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static const Money* clear_price_table[] = {
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&_price.clear_1,
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&_price.purchase_land,
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&_price.clear_2,
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&_price.clear_3,
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&_price.purchase_land,
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&_price.purchase_land,
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&_price.clear_2, // XXX unused?
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&_price.clear_grass,
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&_price.clear_roughland,
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&_price.clear_rocks,
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&_price.clear_fields,
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&_price.clear_roughland,
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&_price.clear_roughland,
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};
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CommandCost price;
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@@ -484,7 +483,7 @@ CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) DoClearSquare(tile);
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return CommandCost(- _price.purchase_land * 2);
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return CommandCost(- _price.clear_roughland * 2);
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}
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