(svn r9667) -Feature: Add the concept of cities. A (configurable) proportion of towns can

start off larger, and will grow twice as quickly as other towns. They can also
be placed specifically in the scenario editor. Thanks to TheJosh for the
initial patch and the idea.
This commit is contained in:
maedhros
2007-04-18 14:23:30 +00:00
parent 4b7c59fce1
commit 16a948a463
9 changed files with 95 additions and 32 deletions

View File

@@ -51,7 +51,7 @@ static int _rename_what = -1;
static byte _terraform_size = 1;
RailType _last_built_railtype;
static int _scengen_town_size = 2; // depress medium-sized towns per default
static int _scengen_town_size = 1; // depress medium-sized towns per default
extern void GenerateIndustries();
extern bool GenerateTowns();
@@ -1406,7 +1406,9 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceProc_Town(TileIndex tile)
{
DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
uint32 size = min(_scengen_town_size, (int)TSM_CITY);
uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
}
@@ -1414,13 +1416,14 @@ static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, 7, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 81, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 159, 14, 94, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
{ WIDGETS_END},
};
@@ -1433,7 +1436,7 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case WE_CREATE:
LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
LowerWindowWidget(w, _scengen_town_size + 7);
break;
case WE_CLICK:
@@ -1443,10 +1446,12 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case 5: {// random town
Town *t;
uint size = min(_scengen_town_size, (int)TSM_CITY);
TownSizeMode mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
HandleButtonClick(w, 5);
_generating_world = true;
t = CreateRandomTown(20, _scengen_town_size);
t = CreateRandomTown(20, mode, size);
_generating_world = false;
if (t == NULL) {
@@ -1466,10 +1471,10 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
}
case 7: case 8: case 9:
RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
_scengen_town_size = (e->we.click.widget - 7) + 1;
LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
case 7: case 8: case 9: case 10:
RaiseWindowWidget(w, _scengen_town_size + 7);
_scengen_town_size = e->we.click.widget - 7;
LowerWindowWidget(w, _scengen_town_size + 7);
SetWindowDirty(w);
break;
}
@@ -1485,14 +1490,14 @@ static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
break;
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
LowerWindowWidget(w, _scengen_town_size + 7);
SetWindowDirty(w);
break;
}
}
static const WindowDesc _scen_edit_town_gen_desc = {
WDP_AUTO, WDP_AUTO, 160, 82,
WDP_AUTO, WDP_AUTO, 160, 95,
WC_SCEN_TOWN_GEN, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_scen_edit_town_gen_widgets,