Merge branch 'master' into enhanced_viewport_overlay
# Conflicts: # src/industry_cmd.cpp # src/saveload/saveload.cpp # src/stdafx.h # src/vehicle.cpp
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@@ -57,7 +57,7 @@ static const SaveLoad _industry_desc[] = {
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SLEG_CONDARR(_old_ind_persistent_storage.storage, SLE_UINT32, 16, 76, 160),
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SLE_CONDREF(Industry, psa, REF_STORAGE, 161, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
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SLE_CONDNULL(1, 82, 196), // random_triggers
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SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
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SLE_CONDNULL(32, 2, 143), // old reserved space
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@@ -269,8 +269,9 @@
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* 194 26881 1.5.x, 1.6.0
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* 195 27572 1.6.x
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* 196 27778 1.7.x
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* 197 27978
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*/
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extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 197; ///< Current savegame version of OpenTTD.
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const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
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SavegameType _savegame_type; ///< type of savegame we are loading
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