(svn r6984) Use the pool macros for the RoadStop pool
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@@ -1263,7 +1263,7 @@ static void *IntToReference(uint index, SLRefType rt)
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return GetTown(index);
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}
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case REF_ROADSTOPS: {
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if (!AddBlockIfNeeded(&_roadstop_pool, index))
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if (!AddBlockIfNeeded(&_RoadStop_pool, index))
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error("RoadStops: failed loading savegame: too many RoadStops");
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return GetRoadStop(index);
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}
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